Remove Game-Based Learning Remove Industry Remove Maker Movement
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Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

Games4Ed facilitates collaborations between educators, researchers, game developers, publishers, and policymakers to further the use of games and other immersive strategies in schools. Mitch served on the Board of the Ed-Tech Industry Network (ETIN) of the SIIA from 2012-2019, was cochair from 2015-2016, and was the chair in 2019.

Company 493
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8 Epic Edtech Tools to Try This School Year

The CoolCatTeacher

In addition to his work in schools, Richard has been a consultant to some of the largest companies in the educational technology industry. He was a high school social studies teacher before becoming a full-time technology integration specialist.

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Learning Revolution Free PD - Conference Volunteering - Libraries! - Google Excitement - Common Core Film

The Learning Revolution Has Begun

There is a full schedule of amazing sessions on game-based learning topics, and volunteers will be able to connect with these outstanding presenters. Sign up to volunteer at Gaming in Ed! Three Steps for Improving Students'' Self-Reliance in Learning. Library 2.014 - October 8th + 9th.

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The Stories We Were Told about Education Technology (2019)

Hack Education

Several months ago, I started to jot down ideas about what I'd cover in my annual review of what's happened over the course of the past 12 months in the field / industry /promotion of education technology. For the past decade, I've churned out a multi-part series on the dominant trends and narratives. So much innovation and “edsurgency.”