Remove Game-Based Learning Remove Groups Remove Maker Movement
article thumbnail

Metaverse for Augmented Reality: Program and Breakout in Augmented Reality

The CoolCatTeacher

One group made an augmented reality tour of the school. Others made fun games and activities to teach about topics from pet care to comedy. Like a regular video game or program, it can ask you to input a name that it will call you throughout the experience. But even better, students can create their own breakout experiences.

Examples 325
article thumbnail

Literature Performance Odyssey with Drama and Student Leadership

The CoolCatTeacher

So I took their idea and did some research and ran with it, and what we ended up doing is we parcelled the story out and the kids took charge of learning the chapters, and reciting and performing them for their classmates exactly the way that Homer would have two and a half thousand years ago. Vicki: Wow, so they memorized it? Vicki: Wow.

Groups 253
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How to Teach Coding in the Elementary Grades with Sam Patterson

The CoolCatTeacher

The best thing that changed when I brought code into my class was a different group of students rose to the top, as those that were most prepared to figure out the challenges of coding. It changed how my students treated each other. Vicki: Well, teachers, get out there and enjoy Hour of Code.

article thumbnail

Bringing Literature to Life in Open Sim

The CoolCatTeacher

On April 26, celebrate PowerofEcon on Twitter with Discovery Education, CME Group, and their Econ Essentials Program. To join the celebration, tune into the Twitter chat with me, fellow teachers, and the CME Group’s chief economist on April 26th at noon Eastern Time, using #PowerofEcon. Mary: Well, it’s really an engagement practice.

Twitter 240
article thumbnail

Simple Steps to Teach Kids to Program

The CoolCatTeacher

What we’re trying to do is introduce it to larger group of people. Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. I think there are always going to be proponents of both these views. We’re trying to achieve breadth instead of depth.

article thumbnail

8 maker tools to inspire next-gen innovation and design

eSchool News

The “maker movement” can play an important role in getting kids interested in innovation and design, and littleBits —which makes easy-to-use electronic building blocks—is finding itself at the center of this movement. Nova Labs is a free digital platform that engages teens in games that foster scientific inquiry.

article thumbnail

Learning Revolution Free PD - Conference Volunteering - Libraries! - Google Excitement - Common Core Film

The Learning Revolution Has Begun

There is a full schedule of amazing sessions on game-based learning topics, and volunteers will be able to connect with these outstanding presenters. Sign up to volunteer at Gaming in Ed! Other educators must present with a member of one of the aforementioned Google affiliated groups.