Remove Game-Based Learning Remove Gamification Remove Technology Support
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K-12 Tech Innovation News

eSchool News

Inclusive education: Technology supports inclusive education by providing assistive tools for students with diverse learning needs. These tools can include text-to-speech software, screen readers, and other assistive technologies that enhance accessibility.

Trends 114
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Learning Revolution Events - Future of Museums Events Are This Week - AltEdFilmFest - Homeschooling - Gaming in Ed

The Learning Revolution Has Begun

In September, we''ll be hosting the inaugural Gaming in Ed conference, a great opportunity for you to share about what gamification looks like in your classroom, library, or household. Share your experience with game-based learning with an audience of game developers and peer educators!

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Education Technology

eSchool News

Together, these technologies are reshaping the education landscape, offering new ways to teach and learn. Among educational technology examples for students is Kahoot!, a game-based learning platform that makes learning engaging through interactive quizzes, surveys, and discussions.