Remove Game-Based Learning Remove Gamification Remove Secondary
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

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Can Games and Badges Motivate College Students to Learn?

MindShift

The use of games by educators is often motivated by the desire to better engage students and align instructional practices. Some educators are turning to game-based learning , but gamification is also serving a purpose. Engagement and games, however, is not without controversy.