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Game-basedlearning. The best way to acquire and retain knowledge is by learning through games. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ?
The OnlineLearning Consortium (OLC), one of the 12 partner organizations of Every Learner Everywhere, was charged with identifying and understanding innovations in the digital education landscape.
15 Sites for Blended Learning Answer Pad - Is a free visual and student based response system that educators use to blend learning and assess students in real-time on browser based devices. Blended Play - A excellent site that uses "gamification" to blend learning where educators create the questions used in the games.
Moreover, education technology extends learning beyond the traditional classroom setting. With online courses, virtual classrooms, and mobilelearning apps, education becomes more accessible, reaching students in remote or underserved areas. Educational games like Kahoot! What is an example of edtech?
Blended learning is a learning model that combines digital and face-to-face learning experiences. ” It is generally accepted that there are four models of blended learning: Rotation, Flex, A La Carte, and Enriched Virtual. ” Game-BasedLearning. Gamification. MobileLearning.
Navigating Key Trends in Virtual Education The Increased Use of Artificial Intelligence (AI) and Machine Learning (ML) Increased Reliance on Mobile and Microlearning Video Learning Takes Advantage of MobileLearning An Increased Reliance on Game-BasedLearning A Greater Focus on Upskilling II.
In September, we''ll be hosting the inaugural Gaming in Ed conference, a great opportunity for you to share about what gamification looks like in your classroom, library, or household. Share your experience with game-basedlearning with an audience of game developers and peer educators!
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