Remove Game-Based Learning Remove Gamification Remove Mobile Learning Remove Social Media
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Digital classrooms

Learning with 'e's

There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. Blogs and wikis and other social media made an appearance, even though at the time they were still fairly nascent in compulsory education.

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Digital learning futures

Learning with 'e's

I touched on personal learning networks, mobile technologies, games and gamification, the use of social media in learning, the role of user generated content, the phenomenon of ubiquitous connection, and technological convergence. Here's to all the possible futures of learning!

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7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

In short, the shift from purely academic standards to critical thinking habits supports personalized, 21st century learning through a preceding shift from institution to learner. Game-Based Learning & Gamification. Connectivism. This occurs simply through crowdsourced knowledge (e.g., Transparency.

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Digital classrooms

Learning with 'e's

There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. Blogs and wikis and other social media made an appearance, even though at the time they were still fairly nascent in compulsory education.