Remove Game-Based Learning Remove Gamification Remove Mobile Learning
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Gamification. It doesn’t matter whether you’re five years old or fifty, learning is always more interesting, not to mention more digestible, when it’s fun. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Mobile Learning.

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Kahoot Guide to Creating Engaging and Fun Learning Games

Educational Technology and Mobile Learning

Kahoot is a game-based learning website that allows teachers and students to create, explore, and play a wide variety of educational games. Kahoot uses the learning principles of gamification to.read more.

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Gamification in Education

Kevin Corbett

Below is a great infographic on Gamification in Education. It is from Knewton Learning. As I’ve written in previous posts, it’s first important to distinguish Game-based Learning from Gamification , while recognizing there are measurable cognitive, social, emotional, and learning increases, with successful implementation.

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Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1.

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Education Technology

eSchool News

Moreover, education technology extends learning beyond the traditional classroom setting. With online courses, virtual classrooms, and mobile learning apps, education becomes more accessible, reaching students in remote or underserved areas. Educational games like Kahoot! What is an example of edtech?

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Best Geography Learning Apps

Educational Technology and Mobile Learning

They offer a plethora of benefits, from providing immersive and interactive learning experiences to catering to diverse learning styles. By incorporating elements of gamification, they make learning not just educational but also enjoyable, fostering a deeper and more sustained interest in the subject.

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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

However, sales of mobile learning, simulation-based learning, game-based learning, and “brain-training” software are all on the rise. These increases are cited as major factors in the global decline of computer-based educational and professional training software.

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