This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
1 – FlippedClassroom Concepts for Homework The flippedclassroom has been around for a while. In a flippedclassroom, students watch lectures and other lesson content on video. When video conferencing with your students, your engagement time is more limited, and therefore more valuable.
Course: Integrating Technology into the PE Classroom “In this course, you will learn how to use technology to enhance the planning, instruction, activities, and assessments in your PE class. With video instruction on the rise, flippedclassroom techniques can help any teacher. Course: Level Up!
There are myriad ways to promote student autonomy in the classroom and beyond, especially if you use an LMS. Flipped classes. The flippedclassroom allows students to acquire new concepts at home via engaging videos, online courses, or even game-basedlearning.
Students start with a zero and level up as they use videos, one on one help, and game-based mastery to master physics. That’s the basic idea of a flippedclassroom. One of the things I was searching for with a flippedclassroom was how that was eventually going to change my classes. Blog: [link].
Create interactive video content As is the case with interactive presentations, interactive videos are powerful communicative tools that can be leveraged to accomplish various educational purposes. They can be used in flippedclassrooms or in blended learning environments. They are simple and easy to use.
Pixel Press Floors - An amazing iOS app for GameBasedLearning that allows students to create their own game by drawing. Stick Around - A great iPad app that can be used for Project BasedLearning or Flipping a Lesson by creating puzzles/diagrams and having students label them. Teachley: Mt. .
Photo by Vladimer Shioshvili on Flickr Educators have been using video for decades. The first time I saw video being used in a classroom was in 1973. I was studying at college and a man in a white coat wheeled a television and video player into the room. Today, video use in the classroom is more commonplace.
The SMART Learning Suite combines lesson delivery, assessment, collaboration, and game-basedlearning software all into one easy-to-use system. See it in action below: The SMART Learning Suite features 4 products: The SMART Notebook, SMART lab, SMART response 2, and SMART amp.
Socrates is an innovate new site where educators can seamlessly differentiate instruction for each student through a unique gamebasedlearning system. Below is a brief demo.
Answer Pad - Is a free visual and student based response system that educators use to blend learning and flipclassrooms in real-time on browser based devices. Buncee - One of the most versatile learning tools around that provides a digital canvas for all sorts educational needs.
Class Compete is a fantastic GameBaseLearning and Assessment system that educators are using to help boost student''s test scores and eliminate test anxiety. and follows the familiar "running/racing" game formula. Below is a brief demo video. For my Pinterest board on GameBasedLearning click here.
Class Compete is a fantastic GameBaseLearning and Assessment system that educators are using to help boost student's test scores and eliminate test anxiety. and follows the familiar "running/racing" game formula. Below is a brief demo video. For my Pinterest board on GameBasedLearning click here.
Class Compete is a fantastic GameBaseLearning and Assessment system that educators are using to help boost student's test scores and eliminate test anxiety. and follows the familiar "running/racing" game formula. Below is a brief demo video. For my Pinterest board on GameBasedLearning click here.
The SMART Learning Suite combines lesson delivery, assessment, collaboration, and game-basedlearning software all into one easy-to-use system. See it in action below: The SMART Learning Suite features 4 products: The SMART Notebook, SMART lab, SMART response 2, and SMART amp.
Get organized before the school year even begins by exploring structures and systems used in managing a variety of devices and instructional planning in a 1:1 learning environment. Flippin g the Classroom. Learn how to blend in-class instruction with online learning using the flippedclassroom model.
The SMART Learning Suite combines lesson delivery, assessment, collaboration, and game-basedlearning software all into one easy-to-use system. See it in action below: The SMART Learning Suite features 4 products: The SMART Notebook, SMART lab, SMART response 2, and SMART amp.
The SMART Learning Suite combines lesson delivery, assessment, collaboration, and game-basedlearning software all into one easy-to-use system. See it in action below: The SMART Learning Suite features 4 products: The SMART Notebook, SMART lab, SMART response 2, and SMART amp.
The SMART Learning Suite combines lesson delivery, assessment, collaboration, and game-basedlearning software all into one easy-to-use system. See it in action below: The SMART Learning Suite features 4 products: The SMART Notebook, SMART lab, SMART response 2, and SMART amp.
Answer Pad - A fantastic Student Response System that lets educators seamlessly assess students, differentiate instruction, and turn their classroom paperless. Answerables - An innovative cross between Learning Management System and GameBasedLearning that can be integrated into any curriculum to teach any subject.
design, video editing, desktop publishing, etc.). browse the web, use common apps, access inexpensive games for game-basedlearning, stream video content). Record simple video. Any moderately modern smartphone, Flip Cameras, etc.; Record dynamic video from unique perspectives.
And learn how to use CueThink to make math collaborative and social. SCIENCE Best Middle and High School Science Games for NGSS. The Next Generation Science Standards' focus on experimentation is tailor made for game-basedlearning. But what games are good for classrooms?
In the background knowledge-building phase of learning, for example. Or in a “flippedclassroom” setting where the “lecture” is designed to be consumed at the student’s own pace (using viewing strategies , for example). Learning Models. Self-directed learning. Learning through play.
He will discuss research and industry initiatives intended to drive engaging instruction and authentic assessment through game-basedlearning. The article explores cognitive research on the connection between neurological pathway development and student manipulation of the physical learning environment. Read more here.
Flippedclassroom lessons. A A flipped class is when the instruction happens at home and the actual assignment is done during school time. For example, I might tell my students to watch a video on YouTube about how to create a digital clock in Minecraft and go on the class server to start building it.
At the elementary level, Paul uses iBeacon tech to promote active learning and curate exciting lesson plans which the young learners engage in through gamebasedlearning. This is a 21st century interpretation of a traditional child’s game. Pioneer #2 – Julie Wilcott ( @WillcottJulie ). Location – Maine.
.” It is generally accepted that there are four models of blended learning: Rotation, Flex, A La Carte, and Enriched Virtual. The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, FlippedClassroom, and Individual Rotation.” FlippedClassroom.
We organize all of the trending information in your field so you don't have to. Join 34,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content