Remove Flipped Classroom Remove Game-Based Learning Remove Smartphone
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What Technology Does What: An #edtech Chart For Teachers

TeachThought - Learn better.

browse the web, use common apps, access inexpensive games for game-based learning, stream video content). Geddit , twitter backchannel discussion, Nearpod , Classroom Response Systems (clickers). Tablet, PS3, Xbox, PC, Smartphone: Minecraft ; Xbox One: Project Spark. Learning & Research.

EdTech 40
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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more. .”