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This past week, we traveled to the Golden, Colorado to attend the Conference of Online and Blended Learning (COBL), put on by the iLearn Collaborative. So the entire school, including the students, held a weeklong design thinking exercise on what they thought school should look like. EdSurge is on the road.
This exercise could take 10-15 minutes and jump-start your students in critical thinking and problem-solving. Narrow down the part of the world students think they are in and make a guess. How close were they (this could lead to a mini-lesson on distance conversions)? GeoGuessr would make a great thinking prompt to start any class with.
Augmented reality is the mix of technology and the real world. It would have been a neat exercise to have them end the day by taking pictures of landmarks at the various stops around their tour as Triggers. What it is: Aurasma is an app (also a website) that allows learners to quickly create augmented reality experiences for others.
In the science classroom, students can: share each step of an experiment through the scientific method with each step being a new video, document dissection, reflect on failures, show the process of building or designing, make predictions, document process, demonstrate, post wonderings, or class challenges.
What it is: Hello Ruby began as a whimsical children’s book by Linda Liuka meant to help kids learn about computers, technology, and programming. Hello Ruby has since escaped the pages of the book, and now Ruby continues all of her adventures in exercises, games, and apps. can learn something from Ruby. It is genuinely brilliant!
This exercise could take 10-15 minutes and jump-start your students in critical thinking and problem-solving. Narrow down the part of the world students think they are in and make a guess. How close were they (this could lead to a mini-lesson on distance conversions)? GeoGuessr would make a great thinking prompt to start any class with.
What it is: Why yes, this is a technology blog. But no, this manipulative is not a technology product. I’m writing about SumBlox here anyway because technology led to the happy discovery of SumBlox and is a great reminder of why it is important to be a connected educator!
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