Remove Exercises Remove Gamification Remove Mobility
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What Is Duolingo? An Engaging Language Learning App

TeachThought - Learn better.

The platform uses a combination of reading, writing, listening, and speaking exercises to help users develop their language skills. Duolingo incorporates different exercises such as multiple-choice questions, translations, dictation, and speaking challenges to reinforce learning. One of Duolingo’s features is its gamification.

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How to Gamify Professional Development

EdTech Magazine

Digital breakouts, which use Google Forms among other tools, represent a type of gamification. Because these experiences make learning entertaining and memorable, educators may be more likely to complete professional development exercises. How K–12 School Leaders Can Help Incorporate Gamification.

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Empower Education: Interactive Workbooks for Schools

Kitaboo on EdTech

Empowering Education: Key Features of Interactive Workbooks Multimedia Integration Interactive Exercises Customizable Content Assessment Tools Gamification Elements Accessibility Features III. With features like multimedia integration, assessment tools, and gamification elements, interactive workbooks cater to diverse learning styles.

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5 Ways Student Creativity Enhances Well-being

ViewSonic Education

Classroom gamification has genuine educational value for the participation and critical thinking it encourages in students. These metaverses have diversity, equity, and inclusion (DE&I) benefits for students – for example, metaverse avatars can make classroom activities more accessible for students with mobility impairments.

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Revolutionize Learning: Interactive Textbooks for Enhanced Engagement

Kitaboo on EdTech

Modern educational systems are no longer associated with monotonous lectures, where generating and maintaining student engagement was a hit-or-miss exercise. In group study sessions or teamwork exercises, interactive digital textbooks can enhance the sharing of notes or resources from within the book across the board.

eBook 52
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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

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E-learning in times of crisis: The CARE2 Framework

Neo LMS

Colleges and universities also shelter the poor and homeless and are mobilizing their facilities and resources to respond to the global pandemic. Now is the time to exercise care and compassion as both students and teachers strive to survive the pandemic. Read more: 3 Gamification principles for a gamified learning environment.

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