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Throughout the past 8 years, I have designed several online courses and MOOCs. I noticed this activity has become super popular in many online course; therefore, for The Goal-Minded Teacher MOOC ( #EduGoalsMOOC ), I decided to try another activity in case I had participants who had taken my previous courses.
When Massive Open Online Courses (or MOOCs) were first introduced, people quickly realized these platforms could help students learn more effectively at their own pace on their own schedule. Despite this promising beginning, the role of mobile devices in the classroom and in education overall is still rather limited.
The rise is also due to people''s desire to develop their learning informally. There are formal contexts for mobilelearning, but it is in the leisure time/travelling/down time that mobilelearning still comes to the fore. Posted by Steve Wheeler from Learning with e''s. Unported License.
This is the level of vitality of smartphones which makes it necessary for the e-learning industry to introduce mLearning, i.e., mobilelearning on a large scale. Massive Open Online Courses (MOOC). MOOC is not a new concept in the e-learning industry. Gamification in the Learning Process.
as the leader in digital learning, representing the most adventurous innovations. In Canada, for example, about two-thirds of colleges offer online degrees —and many have for years. Compared to building hugely expensive schools on ground, virtual campuses with direct mobile access are much cheaper and a far more rapid way forward.
For example, students are engaged in social activities an passion based research (if they love photography, they look for photography info). Example: WeVideo for Google Drive.) Blue School is an example. myINSERTYOURSCHOOLNAMEHERE How have you positioned your school for anywhere, anytime, any device learning?
We recorded micro-teaches - usually a 10 minute lesson - and then played back the footage to the students so they could see and hear themselves and learn from the experience. I wrote about other examples of the power of educational video in a previous post. Today, video use in the classroom is more commonplace.
In the background knowledge-building phase of learning, for example. Or in a “flipped classroom” setting where the “lecture” is designed to be consumed at the student’s own pace (using viewing strategies , for example). Project-based learning. Learning through projects. Sync Teaching.
One of the most important questions for educators in this century is whether technology can offer a transformational influence for learning. The advent of Massive Open Online Courses (MOOCs), the flipped classroom, games based learning, social media and mobilelearning - on the face of it - seems to herald a new dawn for education.
So self-guided inquiry-based and mobilelearning. Adaptive learning apps. Learning simulations. Learning here becomes less about curriculum and more about possibility. The cost of starting a company has gone down because there are online tools you can use for free. I can see that happening with school.
Read a step by step approach from an instructor with lots of examples here. I actually did this for one of my Massive Open Online Courses (MOOC). Find out more about mission minded learning in my new book, Hacking Digital Learning Strategies: 10 Ways to Launch EdTech Missions in Your Classroom. Gamify your syllabus!
A useful example of flow from Diane Ackerman’s Deep Play: “In Bone Games , climber Rob Schultheis recalls how he felt descending a mountain after a harrowing near-death fall: “The person I became on Neva was the best possible version of myself, the person I should have been throughout my life. MobileLearning.
And yet it is naive and even misleading to pretend as though education technology exists separately from either of those – from the politics of DC, the politics of local school boards, or the politics of Silicon Valley, for example. Beyond the MOOC. School and “Skills” MOOCS, Outsourcing, and Online Education.
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