Remove Examples Remove Gamification Remove Mobile Learning
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Otherwise known as microlearning, instructors have found that lessons, in addition to online modules, yield greater and faster retention when, for example, a 2-hour long lesson is broken up into 4 30-minute long sessions. Gamification. Mobile Learning.

Trends 416
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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. 2) Relatable to Modern Students (Digital Natives) .

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How is mobile learning evolving in the digital world?

Kitaboo on EdTech

With smartphones becoming the device of choice to consume content, they are being increasingly leveraged to deliver online educational courses by schools and colleges, and learning and development training by the corporate sector. In other words, mobile learning supports eLearning and classroom teaching.

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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Why we should leave behind the cookie-cutter education.

BYOD 150
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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

This is the level of vitality of smartphones which makes it necessary for the e-learning industry to introduce mLearning, i.e., mobile learning on a large scale. MOOC is not a new concept in the e-learning industry. Gamification in the Learning Process. Learning Management System (LMS).

MOOC 127
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iSpring QuizMaker- Easily Create Interactive Quizzes for Your Class

Educational Technology and Mobile Learning

For example, when a learner answers incorrectly, you can send them to a slide with additional information on the subject. Use Gamification Elements: Adding elements such as leaderboards, rewards, and points can help make your quizzes more enjoyable. Use images, formulas, and audio to explain the feedback in detail.

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STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

General Electric is setting the example by engaging learners with science through Vine , Snapchat, and Tumblr. Find many examples here, Rothinks.wordpress.com ! Play I Spy which is in my book Learning to Go ! Use QR Codes! Students can scan the QR Code Periodic Table of Elements and find videos for each element.

Resources 150