Remove Events Remove Gamification Remove Student Engagement
article thumbnail

How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

Student engagement is changing, driven by digital natives looking to combine organic social interaction with science, technology, engineering and math discovery. Here are a few emerging approaches: Project-Based Learning: PBL focuses on giving students real-world challenges that help them develop problem-solving skills.

Robotics 419
article thumbnail

Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. 2) Relatable to Modern Students (Digital Natives) .

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

6 Creative back-to-school activities for teachers

Neo LMS

Learning never stops, whether engaged in professional development through conferences or online events, reading books, listening to podcasts, or exploring new ideas and reflecting. . Here are six ideas to try at the start of the year for some fun, to boost student engagement and for students to get to know each other and you.

article thumbnail

Meet NEO at FETC 2022!

Neo LMS

FETC will return as an in-person event (following all health and safety guidelines) between January 25-28, 2022 at The Orange County Convention Center in Orlando, Florida. FETC 2022 returns as an in-person event. Some event highlights include the Expo Hall, with more than 400 vendors eager to offer demos of their innovative solutions.

Meeting 305
article thumbnail

10 Popular Educational Trends and What You Need to Know

Waterford

Due to the COVID-19 pandemic and other world events, teachers and families may all be more overwhelmed than ever. This year, as schools moved to online learning and teachers scrambled to adjust their curriculum, many teachers, students, and parents gained new appreciation for the value of self-care. Gamification. Buckley, P.,

Trends 304
article thumbnail

How to manage slow-working students in your classroom

Neo LMS

Students get distracted quickly, so varying between types of tasks, degrees of difficulty and length will keep your students engaged and in anticipation of what’s next. Breaking the routine is also essential to create the element of surprise, which maintains your students’ motivation and engagement.

How To 416
article thumbnail

Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1. Gamification in education: What, how, why bother?