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Digital Citizenship Week: What to Teach When–a video

Ask a Tech Teacher

Digital Citizenship Week — October 14–18, 2024 You can get a lot of great ideas from Common Sense Education on their Digital Citizenship Week page : Digital Citizenship Week calendars, with fun activities and suggested lessons for each day AI literacy resources, like AI foundations course for educators, and AI literacy lesson collection for students (..)

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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

After a basic introduction to concepts or events, students work in groups to engage with what they’ve learned. Gamification: According to MDR Education , gamification is now a top K–12 tech trend.

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INTERVIEW: Digital learning trends that are reshaping EdTech

Neo LMS

Graham Glass, CEO of CYPHER LEARNING, participated to a live event for Digital Learning Day 2019. The event was hosted by Phill Bevan, Community Advisor at VETR , a digital learning community for the Australian vocational education and training sector. Gamification. Graham: I’ll tell you what, gamification surprised me.

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Key Digital Innovations for Today’s Education Professionals

Ask a Tech Teacher

Gamification Dry subject matter coupled with decreasing attention spans means traditional teaching approaches are becoming less effective. Gamification in the classroom can take on various forms. One way of addressing this is by borrowing principles video games use to keep their audiences engaged.

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Not all virtual or metaverse platforms are focused on gamification, though.

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Meet the CYPHER LEARNING team at Bett 2022

Neo LMS

Bett 2022 returns as an in-person event after hosting the 2021 version online. This event also celebrates the best edtech in the industry by hosting the Bett Awards. We’ll be there on all three days of the event, between 23-25 March at ExCeL London. Quick Bett 2022 facts. This year’s theme is “Create The Future”.

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Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1. Gamification in education: What, how, why bother?