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The problems we’ve experienced educating students who are learning at home, either full time or in a part time model, spotlight needed improvements (particularly with equity of access) and spark new ways of thinking. . Kuato is an edtech gaming company that surveyed 1,000 parents and 600 teachers in the U.K. Twelve percent of U.S.
Reporting by the poll authors aside, this is what struck me most about this year’s findings: Teachers seem to be strong proponents of equity of access to technology in high school classrooms for educational purposes.
The technology barriers to playing an esport are lower than ever and titles are increasingly available on laptops, tablets and even phones. These barriers are impacting schools—which are growing their own competitive esports programs—through a particularly important metric: access to college scholarships.
We also are 1:1 with our devices–our students do take their HP or Lenovo laptops home. About 1 percent of our student body is homeless or foster–that’s 700 students in our district. When we talk about coming back from the pandemic, our students are so disengaged, regardless of their socioeconomic status or their ethnicity.
Let me start by reframing the words of a former, well-known political advisor, It’s equity, stupid. It’s equity of access. And it’s equity of experience. Forgive me if I, perhaps rudely, again remix the words of that political analyst: “It’s about equity, stupid.”
We also are 1:1 with our devices–our students do take their HP or Lenovo laptops home. Related: Navigating cultural diversity in American education How to work for equity of access in classrooms For more news on DEI, visit eSN’s Educational Leadership hub We definitely need a shift.
Given that Chromebooks are common, inexpensive, and have a camera, we felt compelled to find a way to transform these mobile laptops into recording and upload devices, too. Supporting devices that are commonplace in school settings is important for ensuring equity of access.
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