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SplashLearn is a gamebasedlearning program that is loved by over 33 million kids worldwide!! SplashLearn stands with schools/districts affected with closure due to COVID-19 (Corona Virus) outbreak : All educators have free access to SplashLearn with Home Access to enable remote learning.
Subscribe to the Show In today’s show, we’ll discuss: Backwards classroom race 60-second pitches Face off Smartphone ping pong Penny catch Plus, Rob gives a 40-second pitch to teachers about the reasons they need brain breaks in their classroom. Listen Now Listen to the show on iTunes or Stitcher Stream by clicking here.
First, 3D bear is a free download for smartphones and tablets. You can use it and learn. “I’ve seen kids get so immersed in their 3D Bear projects that they had no idea how much they were learning.” Got a smartphone or tablet? How does AR work in 3D Bear? But you’re not limited by these libraries.
The interactive display is a digital workspace that can operate demonstration computers, display a copy of student screens or smartphones “thrown” to it for discussion, become a large multi-touch drawing and brainstorming space, or show video and other content. The students’ phones were turned into mini data collection devices.
They’re doing awesome things to drive inquiry basedlearning. This fun, visual tool lets students explore 150 different science and social studies units for elementary and middle school learners. Google Cardboard costs like, what — $12 – and every kid has a smartphone. Vicki: And you know what? So how hard is it?
A fourth-grade student at Mendez Elementary in San Marcos, Texas, held an iPad out in front of her. Digital puzzle boxes — breakouts Teachers can create activities similar to those in BreakoutEDU, but instead they configure a set of challenges on a computer, and students engage with these challenges via a smartphone, tablet, or Chromebook.
Take your smartphone, for example, every month there’s a new update. The effects of these updates might be insignificant to our ignorant eyes, but it makes a significant difference in the performance of the smartphone. AR makes virtual learning possible in a completely risk-free environment.
In 2017, the district opened MOSAIC, a personalized learningelementary school, and created the MyPath program, which allows high school students to create their own class. Accessible from any computer, tablet or smartphone, ClassLink is ideal for 1to1 and Bring Your Own Device (BYOD) initiatives.
This will encourage ongoing communication and collaboration as students participate in meaningful, real-world STEM learning. — Nicollette LeTellier, STEM Specialist for K-5, Swift Water Elementary School. Competency-based education will emerge across K-12.After — Keith Look, Ed.D.,
Together, these technologies are reshaping the education landscape, offering new ways to teach and learn. a game-basedlearning platform that makes learning engaging through interactive quizzes, surveys, and discussions. What is an example of edtech? Among educational technology examples for students is Kahoot!,
Layar : Another augmented reality tool, several elementary school teachers found it worked better for little kids than Aurasma, which requires individual accounts that can get complicated with young learners. That works fine when all kids have a smartphone or device, but Plickers is a solution for more low-tech classrooms.
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