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Educating the AI Generation

edWeb.net

These are just a few characteristics of the current generation of students that educators must consider as they develop their lessons. But if we keep students at the forefront and adopt the mindset of a lifelong learner, then we can continue to build the knowledge base for all.

Education 112
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Tech Tip #169: What is Digital Literacy?

Ask a Tech Teacher

In these 169 tech-centric situations, you get an overview of pedagogy—the tech topics most important to your teaching—as well as practical strategies to address most classroom tech situations, how to scaffold these to learning, and where they provide the subtext to daily tech-infused education. sharing digitally to build knowledge.

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The Siri and Alexa Test

A Principal's Reflections

I share the personal story above as access to artificial intelligence in the form of Siri and Alexa has impacts on the education space. Whereas in the past, knowledge could be readily accessed from encyclopedias and books, this took time. The Internet drastically changed this process by ushering us all into the Information Age.

STEM 533
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What is Constructivism and How Does it Fit Your Class?

Ask a Tech Teacher

Constructivism 1) encourages students to use active techniques (such as experimentation and problem solving) to build their knowledge base and then reflect on and/or talk about how that is changing; and 2) encourages teachers to guide activities that address and/or build on student conceptions. Education applications.

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Why Flipped Learning should be standard for Higher Education

Neo LMS

Flipped Learning and Higher Education are rarely found together in the same sentence. Perhaps that is the case because the idea of flipped learning is attributed to two high school teachers and is a rather new concept, while stakeholders of Higher Education prefer to refer to it as “ reverse instruction ”. Pure genius. Infographic].

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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning. Gamification: According to MDR Education , gamification is now a top K–12 tech trend. In practice, robots help bridge pedagogy and technology , offering physical manifestations of key educational concepts. by Doug Bonderud. by Doug Bonderud.

Robotics 419
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Challenges in Curation: Successfully Integrating Open Educational Resources in the Classroom

Digital Promise

As the teacher leading my SXSWedu classroom, I made a wrongful assumption my entire class entered the room with the same knowledge base. So I explained to my class that Open Educational Resources (OER) could be most easily defined as “free stuff on the Web.” Define OERs. Talk to my librarian.

OER 229