Remove Education Remove Gamification Remove Mobile Learning
article thumbnail

Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

The term metaverse dates back to 1992, but the realized potential of the metaverse is relatively recent with metaverse education still in its infancy. Naturally, this means educators will have questions about where this technology is heading and what comes next for virtual learning. Understanding Metaverse Education .

article thumbnail

The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Dusty blackboards, smudged overhead projectors, and over saturated photocopies - Surely this sounds like many people’s education experience. For those who don’t know what it is, eLearning refers to learning that utilizes electronic means to create a more dynamic and instructive learning environment. Video learning.

Trends 416
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Between 2014-2016 the University of South Australia has been using the pedagogy associated with both playing and designing LBMLGs to blaze a trail that is informing the development of a contextually-based mobile learning framework for higher education. Background. The games developed have been played over 1,700 times.

article thumbnail

6 E-learning trends currently shaping up the industry

Neo LMS

The use of Augmented Reality , Virtual Reality or Mixed Reality in an educational setting is not yet as widespread as it should be to convince everyone everywhere that this is the best way to go. They may come with great learning results, but they may also come with no guarantees for success. Adaptive learning. Mobile learning.

Industry 274
article thumbnail

Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1.

article thumbnail

The Mobile Learning Imperative in Higher Education

Kevin Corbett

The Mobile Learning in Higher Education [ INFOGRAPHIC ]. With mobile devices being used at younger and younger ages, what are the implications for Higher Education? More on Mobile Learning. Infographic Mobile Learning #highered Higher Education infographic mlearning smartphones in college'

article thumbnail

How is mobile learning evolving in the digital world?

Kitaboo on EdTech

With smartphones becoming the device of choice to consume content, they are being increasingly leveraged to deliver online educational courses by schools and colleges, and learning and development training by the corporate sector. In other words, mobile learning supports eLearning and classroom teaching.