Remove Education Remove Game-Based Learning Remove Laptops Remove Student Engagement
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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

As we navigate the roadmap drawn by COVID-19, we know there will continue to be accelerated digital transformation and rapid innovation of education intended to positively impact student outcomes in 2022. As education institutions lean into technology, edtechs have an opportunity to support their digital transformation.

EdTech 218
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13 Virtual School Activities that Students & Educators Love

EmergingEdTech

It can help students become more mindful in their daily lives by learning how to take control of their thoughts and emotions. Meditation sessions are also a great opportunity for educators to have meaningful conversations with their students which can help them cope with anxiety or stress at school or at home.

Education 119
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Removing the Limitations in a Digital Environment

Fractus Learning

Many ask me what the best device is for learning. Sadly, I’ve even had educators argue this point with me in favor of one particular device. Good teaching and sound student-directed learning is not, and should not be, device dependent. High-quality learning can happen on laptops, Chromebooks, tablets, or cell phones.

Laptops 40
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Bringing Literature to Life in Open Sim

The CoolCatTeacher

On April 26, celebrate PowerofEcon on Twitter with Discovery Education, CME Group, and their Econ Essentials Program. Other resources: Why Open Sim will Dominate Virtual Worlds in Education. Web 3D: Students Using OpenSim Reflect on the Pressing Issues that We All Ask About Using Virtual Worlds. It’s a virtual environment.

Twitter 175
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What Do Sixth Graders Say About Learning With Games? It Works

MindShift

This story was produced by The Hechinger Report , a nonprofit, independent news organization focused on inequality and innovation in education. NEW YORK — One morning, just before classes at New York City’s Quest to Learn Middle School broke for lunch, Etai Kurtzman found himself transformed into a lemon tree. By Alexandria Neason.

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Classroom Gaming Should Be Engaging, Tied to Curriculum—and Not Require Teachers to Code

Edsurge

It’s one thing when master teachers successfully implement learning games in a carefully controlled research study. But engaging students through game-based learning (GBL) means little unless the games are easy to implement and effective where they matter most—in the classroom.

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K-12 Tech Innovation News

eSchool News

One notable piece of K-12 tech innovation news is the integration of interactive devices and digital learning tools, transforming static learning spaces into dynamic, multimedia-rich environments. These devices and tools empower teachers to create engaging lessons, fostering a more interactive and collaborative learning experience.

Trends 119