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Top K–12 Tech Tools for Teaching STEM

EdTech Magazine

“[It’s] imperative that schools lead the way, not just in offering stronger STEM programming, but in advocating for it with the community and championing it with students — especially at the K–12 level, where they are first exposed to it,” Ryan Petersen writes for EdTech. Tech Tools Help Teach K–12 Students STEM. by Dan Tynan.

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Coding Websites/Webtools by Grade

Ask a Tech Teacher

C-STEM Studio –download to teach computers, science, technology, engineering and math with robotics. KOOV –by Sony Education. CSEdWeek #hourofcode #hoc #edtech. Jacqui Murray has been teaching K-18 technology for 30 years. Glide –create an app from a spreadsheet. Jotform App Builder. Coding Curriculum. Code Academy.

Robotics 353
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Coding Websites/Webtools by Grade

Ask a Tech Teacher

C-STEM Studio –download to teach computers, science, technology, engineering and math with robotics. KOOV –by Sony Education. CSEdWeek #hourofcode #hoc #edtech. Jacqui Murray has been teaching K-18 technology for 30 years. Glide –create an app from a spreadsheet. Metaverse –create apps using Metaverse’s AR platform.

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The Uphill Battles Facing Asia’s Education Technology Startups

Edsurge

In technology, Sony and Nintendo are among the most internationally recognized brands. But when it comes to the education technology industry, few people outside the country can name Japanese companies off the top of their heads. EduLab has already invested in seven edtech startups and is a limited partner in three U.S.

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Can Virtual Reality Improve Education?

EdTech4Beginners

Advancements in VR Technology. VR technology is increasing at a rapid pace, and with each new app, there is endless learning potential. For example, Sony Playstation VR software and designs have evolved dramatically over the past few years, seeking to create a more comfortable and natural experience for users.

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Breaking into Japan’s Ed-Tech Market Is an Education for Companies

Ed Tech from the Ground Up

Japan brought us Nintendo and Sony, among other well-known technology companies. So it was with high expectations that I went to Japan to visit our sales distribution partners to learn more about the Japanese market for education technology.

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KOOV: The STEAM solution that’s turning heads

EdTech4Beginners

Sony KOOV for ages 8 and up provides a fun way for students to learn core STEAM concepts. Sony provides two types of kit options to learn with KOOV. Using standard-correlated educational content, KOOV gets your students building and coding original robotic creations. Shape your future problem-solvers, one block at a time with KOOV.

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