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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning. Gamification: According to MDR Education , gamification is now a top K–12 tech trend. MORE FROM EDTECH: Here's what it takes to introduce robots into the classroom. New Learning Styles Offer Different Types of Learning.

Robotics 419
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A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

Yet, amidst the seemingly endless sea of EdTech solutions, selecting the right platform is a formidable challenge. EdTech offers personalized learning, real-time feedback, and vast resources for students while empowering teachers to create engaging lessons and tailor instruction.

Learning 284
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Using EdTech to Support Healthy Habits in Kids and Teens

EmergingEdTech

aim to provide evidence-based learning tools, games, and modules to young students in a virtual space about health subjects. Both of these resources will provide young students the knowledge base they need to stay healthy for years to come — all while playing fun games and learning exercises. Gamification in Health and Learning.

EdTech 107
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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

A quick scan of the EdTech Top 40 – Fall 22 Report reveals that teachers in the United States used almost 148 digital tools, while students used nearly 143 digital tools in the school year 2021–22. It offers state-of-the-art technology while staying up to date with the latest edtech trends. .

Tools 52