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6 E-learning trends currently shaping up the industry

Neo LMS

The e-learning industry is constantly evolving. E-learning trends come and go. E-learning trends come and go. Some current trends that shape up the e-learning industry at the moment are rather new, others are currently under the spotlight, while others are proven tactics that will continue to lead to great results.

Industry 274
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USB-C, USB-B, and USB-A: What’s the Difference?

ViewSonic Education

USB is an industry standard for cables and connectors. On the other hand, USB-C simplifies things considerably, with fully reversible, bi-directional power capabilities and better data rates. However, mobile phones and tablets are among the most commonly connected devices using USB and flash drives since their earliest iterations.

E-rate 448
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Here’s What Schools Can Do For the Millions of Students Without Internet Access

Edsurge

“There's a big giant access issue, both in terms of what happens when there’s no internet and then also what happens when you don’t have a device that can go on the internet,” says Beth Holland, the digital equity and rural project director at the Consortium for School Networking, an industry group for school tech directors.

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Royelles Launches Industry’s First Inclusive Mobile Gaming Metaverse Dedicated To Educating And Empowering Young Girls

eSchool News

Royelles is on a mission to disrupt the $180B+ mobile gaming industry through transformational storytelling and inclusive role modeling, in an effort to dismantle the global identity crisis disproportionately impacting girls. WASHINGON D.C., And, that their difference is their superpower.”. Until now, gaming has not been inclusive.

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The Power of Microcredentials and America’s Higher Education Dilemma

Edsurge

However, as industry and technology have evolved rapidly, inadequate higher education funding and rising costs due to inflation have affected higher education’s responsiveness. With such industrial, technological, infrastructural, societal and economic growth occurring in the country, higher education became seen as a key pathway to success.

Industry 213
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Teaching students specific technical skills

Neo LMS

I won’t rehash what I have written previously — but in terms of future-proof work, I found another great resource by McKinsey , that is a well-thought through, rational analysis of the future of work, and well worth a read for anyone interested in the rapid rate of change in the labor economy. What role will ed-tech play?

E-rate 213
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Can Video Games Help Early Learners Grow?

Edsurge

Since the Switch is a handheld device with a touch screen, it offers a combination of console-based and mobile game functions, which may make video gameplay easier for young children. I think the industry has really focused on older kids, teens and adults for console games,” Kirkorian says.

Video 197