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The e-learning industry is constantly evolving. E-learning trends come and go. E-learning trends come and go. Some current trends that shape up the e-learning industry at the moment are rather new, others are currently under the spotlight, while others are proven tactics that will continue to lead to great results.
If e-learning came to life as a method to augment face-to-face learning, it is now an approach to education that is bigger than the traditional method it was meant to support. With that in mind, it’s important to keep an eye on the myriad of digital education trends that are currently shaping up the industry. Game-based learning.
Phill and Graham had a wonderful conversation on the topic of e-learning and explored six key digital learning trends that are reshaping the EdTech landscape. Without further ado, here are the general directions in which the industry of educational technologies is growing: Adaptive learning and learner-centric education. Gamification.
A version of this post was originally published in the April 2020 E-Learning Supplement of Education Today. Every industry has been affected by the recent pandemic in one way or another and education makes no exception. Another thing that is proved to both student engagement rate, is the use of gamification. Challenging.
From gamification to digital citizenship to PD for teachers to classroom robots and everything in between, the 102 posts that have been published on the NEO Blog in the last 12 months covered oh so many subjects related to education technology and e-learning for educational institutions. We’re now in the first 5% !
Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. The importance of enhanced cybersecurity for schools as the FCC considers modifications to the E-rate program also emerged as a must-know.
Along the way, a need for more teachers with more specialties, either directly associated with schools or acting as market free agents, will potentially change the whole industry. But gamification does not mean the learning is less rigorous; it is just different. Evaluating Rigor. This is where the past is still holding us back.
Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digital learning products are predicted to rise, according to a market research report released recently. Unstable Economies Impact E-Learning Market. percent and negative 1.1
billion people are still without internet, and the rate of internet growth has actually slowed. Although AI is not new in other industries, it’s still an emerging trend in education and we are finally allowing ourselves a glimpse of hope, skepticism and wonderment. Today, over 2.9
This includes navigating the often politicized issues related to immunizations, the high student absence rate due to quarantines or parents wanting to keep their children home, and the negative impact the pandemic had on student and staff mental health. Currently, the esports ecosystem is projected to surpass $1.8 billion by 2022.
This year’s 6th most-read story focuses on the predictions educators and industry experts made for learning in 2022. With edtech usage higher than ever, the edtech industry will use this as an opportunity to evolve. Schools are turning to creative solutions such as immersive technology and gamification in the classroom.
billion people are still without internet, and the rate of internet growth has actually slowed. Although AI is not new in other industries, it’s still an emerging trend in education and we are finally allowing ourselves a glimpse of hope, skepticism and wonderment. Today, over 2.9
The health care industry is made up of highly skilled, highly schooled, high-cost, in-demand professionals who are responsible for making life-and-death decisions. Consequently, their training is best in class and can serve as a model for all other industries. Ever since Dr. James Rosser Jr. James Rosser Jr. Games Tell A Story.
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