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And we have 14 states that have teacher-run nonprofits that run the e-sports organizations for their state. So teachers together and the students that we serve are literally the largest e-sports organization in the country. And so it's a lot the same in how we should be treating e-sports. So we formed an interstate group.
We’re beyond excited to share a new phase in our partnership with Microsoft. Use this new set of learning resources to purposefully integrate Minecraft: Education Edition (M:EE) into your math, SEL, and science lessons for grades 3-8. An editable Studio Board to showcase student creativity and evidence of learning. Learn More.
This includes navigating the often politicized issues related to immunizations, the high student absence rate due to quarantines or parents wanting to keep their children home, and the negative impact the pandemic had on student and staff mental health. Currently, the esports ecosystem is projected to surpass $1.8 billion by 2022.
” The story contains some machinations at the Department of Education in which the White Hous e tried to fire a Jeb Bush-supporting staffer. “Big Venture Investments in HR Startups & What it Means for Education” by Learn Capital’s Tom Vander Ark. “ Can personalized learning prevail? ”).
Via The Backchannel : “ Microsoft Weaponizes Minecraft in the War Over Classrooms.” Closes $10m Financing Round To Help Improve Learning For All.” The “game-basedlearning platform” company has raised $16 million total. ” “ 2016 E-Rate Trends.”
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