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In recent years, to support these outcomes, a growing number of forward-thinking states, districts, schools, and teachers have adopted technology in learning and strategies proven to be effective. Technology can enable deepened understanding and problem-solving, and supportlearning how to learn.
Over the next two weeks I''m in New Zealand, doing a series of keynote presentations to teachers on the future of education and technologysupportedlearning. It''s the huge potential and great possibilities to move learning beyond the traditional walls of the classroom. How would you define digitallearning?
Students would laugh as the teachers mumbled about the annoyances of technology. Now think about how far the classroom has come since then–schools stocked with iPads and tablets, interactive touchscreens, and even virtual reality headsets. Undoubtedly, the pandemic accelerated the shift to technology adoption in schools.
Once the school started getting classroom computers, tablets, and Chromebooks, Paul began placing notes, resources and worksheets on his website and having students download the documents and complete notes and summary activities in a Word document or Google Docs. At this level, teachers are redesigning tasks via technology.
Screens and digital media are everywhere, from everyday tech like TVs, phones, and gaming consoles to the laptops, tablets, Chromebooks, and other tech we use in school. Kids of all ages are consuming and producing more digital media than ever before. Of course, not all screen time is created equal.
To use technology effectively in the classroom, educators should integrate it thoughtfully into their teaching strategies and reap the benefits of technology in the classroom. First, selecting the right tools is crucial; interactive whiteboards, tablets, and educational apps can enhance learning experiences.
Not to be forgotten, there are still students who report no regular access to technology in schools: 13 percent of high school students and 21 percent of middle school students. For instance, 66 percent of students with assigned laptops report creating presentations, compared to 49 percent of students with no assigned technology.
This is the second in a series of posts that examine how schools and districts are planning for and implementing digitallearning efforts. Providing technical support for a large fleet of devices that travel between school and home is no simple task. Laptops, Tablets, and Chromebooks? September 24, 3 p.m.
The platform enables teachers to create or choose from a vast library of pre-made quizzes (called “Kahoots”) that students can participate in using their smartphones, tablets, or computers. In a typical classroom setting, a teacher projects a quiz on the screen, and students join the session using a game PIN on their devices.
One notable piece of K-12 tech innovation news is the integration of interactive devices and digitallearning tools, transforming static learning spaces into dynamic, multimedia-rich environments. Digitallearning platforms have transformed the way lessons are delivered and consumed.
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