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Between 2014-2016 the University of South Australia has been using the pedagogy associated with both playing and designing LBMLGs to blaze a trail that is informing the development of a contextually-based mobilelearning framework for higher education. More information is available on their website at: [link].
In general, education in the metaverse relies on the use of avatars, digital representations of users, which students can use to interact with one another. Educators can also interact within these digitallearning spaces using their own avatars, resulting in a classroom situation within a virtual learning environment.
Access to mobile devices that connect learners and educators to the vast resources of the Internet and facilitate communication and collaboration. High-quality digitallearning content. Digitallearning content and tools that can be used to design and deliver engaging and relevant learning experiences.
Open textbook: Ethical Use of Technology in DigitalLearning Environments: Graduate Student Perspectives. February 3, 2022 – Learning spaces and open, part 2. Christopher Brooks, “Foundations for a Next Generation DigitalLearning Environment: Faculty, Students, and the LMS,” [link]. UDL guidelines .
Technology Supplies In this era of digitallearning, this section focuses on the tech gear needed to keep students connected, productive, and in sync with the digital demands of modern education. Flash Drive : Useful for storing and transferring digital files between devices.
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