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INTERVIEW: Digital learning trends that are reshaping EdTech

Neo LMS

Graham Glass, CEO of CYPHER LEARNING, participated to a live event for Digital Learning Day 2019. The event was hosted by Phill Bevan, Community Advisor at VETR , a digital learning community for the Australian vocational education and training sector. Digital learning trends that are reshaping EdTech.

Trends 317
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Why gamification works [Part 1]

Neo LMS

I’ve started a bit of series on the “why” of good digital learning; we’ve explored why VBL (Video Based Learning) works , and last week I pulled out a few examples of good and bad infographics , to understand why the good work, and the bad fail. Gamification versus play. Photo source.

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Skibidi anarchy: Post-pandemic classroom technology

eSchool News

Key points: Digital learning tools must engage students in modern ways How 5 educators use digital tools in the classroom Hands-on learning will help Gen Alpha reach new levels of technical innovation For more on digital classrooms, visit eSN’s Digital Learning hub Todays kids are built differently.

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How to Gamify Professional Development

EdTech Magazine

Digital breakouts, which use Google Forms among other tools, represent a type of gamification. Much like the popular physical escape rooms, digital breakouts ask participants to solve puzzles and unlock questions within specified periods of time. . How K–12 School Leaders Can Help Incorporate Gamification.

How To 417
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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

In general, education in the metaverse relies on the use of avatars, digital representations of users, which students can use to interact with one another. Educators can also interact within these digital learning spaces using their own avatars, resulting in a classroom situation within a virtual learning environment.

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10 Types of Digital Activities to Engage Teenagers

Teacher Reboot Camp

My new book, Hacking Digital Learning Strategies with EdTech Missions , has 10 digital missions to help teachers support their teenage students in establishing their identities and defining their goals using technology and digital devices. Motivating Teens to Learn English from Shelly Sanchez Terrell. old) stage.

Android 341
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3 ways educators leverage gamification strategies

eSchool News

When teachers turn a lesson or tough-to-teach concept into a motivational gamed or use a fun competition to teach new concepts, students become immersed in their learning and are often more engaged–meaning they’re more likely to retain information. Discover how she integrates these gamified tools into her classroom.