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Examples include small-group brainstorming and “Mini Socratics” (small-group Socratic Seminars), gamification methods giving students points for each component they’ve completed in an assignment, small-group peer reviews where students reflect on each other’s ideas instead of correcting errors, and more.
Be it an online video or a live seminar. Similarly, students also experience the same lack of attention when it comes to learning content that is uninteresting, plain and boring. Make the Course Interesting with Gamification. Digital Schools – Are they the future? 4 E-Learning Obstacles in Higher Education.
The best digital tools for the classroom are the ones that provide an easy interface, facilitate collaborations, simplify communication between students and teachers, offer quick analytics for administrators, and are cost-efficient. Best DigitalLearning Tools for Future-Ready Classrooms.
There’s now a movement to teach humanities seminars online. We still see the majority of campuses failing to formally recognize professors’ digital work. Yet we also see academic deans and provosts showing more interest in digitallearning than their faculty. This rising tide could pause.
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