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5 ways to integrate gamification into your classroom

eSchool News

As a fourth-grade teacher, Ive seen how gamification can transform a regular lesson into something my students look forward to. Here are five ways to integrate gamification into your classroom, using tools like Quizizz, Gimkit, Quizlet, and Blooket. Some even created their own Connection sets, adding another layer of engagement.

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Why gamification works [Part 2]

Neo LMS

In my last blog we started discussing the “why” of gamification , with a specific focus on the nature of motivation, lensed through one broadly held theory of motivation called Self-Determination Theory (SDT), not to be confused at this point with self-directed learning. Gamification and online learning environments.

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Why gamification works [Part 1]

Neo LMS

I’ve started a bit of series on the “why” of good digital learning; we’ve explored why VBL (Video Based Learning) works , and last week I pulled out a few examples of good and bad infographics , to understand why the good work, and the bad fail. Gamification versus play. Photo source.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

In early 2017, organizations that have focused on digital learning came together to better leverage their strengths and capacities for a common goal: improving student success. The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology.

Trends 217
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Meet the CYPHER LEARNING team at Bett 2022

Neo LMS

Its main goal is to bring together a global community for education technology, all for improving outcomes for teachers and students. We’re honored that CYPHER LEARNING’s NEO is a finalist for the Higher Education – Digital Learning Product category. Find CYPHER LEARNING at Bett 2022.

Meeting 323
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Top e-learning trends to keep an eye on in 2020

Neo LMS

If e-learning came to life as a method to augment face-to-face learning, it is now an approach to education that is bigger than the traditional method it was meant to support. Game-based learning. Leveraging gamification and game-based learning is also not new; it’s probably one of the oldest trends actually.

Trends 283
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How to effectively train your teachers and faculty on utilizing a digital learning platform to its fullest

Hapara

Listen to an audio version of this post: [link] A digital learning platform is designed to make teaching easier by allowing educators to manage and individualize lessons and evaluate students. To get the maximum out of any digital learning platform your school uses, your operators need to be well-trained and skilled.

Training 162