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In early 2017, organizations that have focused on digitallearning came together to better leverage their strengths and capacities for a common goal: improving student success. The first goal was to create an environmental scan of the digitallearning environment in higher education with a focus on adaptive technology.
DigitalLearning Futures View more presentations from Steve Wheeler As I write this blog post, the above slideshow has received almost 18,000 views in just 48 hours since it was posted up onto Slideshare. Here's to all the possible futures of learning! Posted by Steve Wheeler from Learning with e's. Unported License.
Fear of the lack of rigor is natural when the new learning modality in many pieces of courseware looks and acts like a game. But gamification does not mean the learning is less rigorous; it is just different. All new digitallearning objects are expected to be validated the same way because of the past way of doing things.
Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digitallearning products are predicted to rise, according to a market research report released recently. By guest blogger Leo Doran. One headwind specific to the U.S.
Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. The transformation towards digital has been accelerated impacting all aspects of education including learning materials and content.
I was also surprised to see so little development in gaming and gamification within education this past year. Second, expect more development of the effort to build a new virtual learning environment ecosystem to rethink the LMS, through a project called Next Generation DigitalLearning Environment (NGDLE).
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