Remove Digital Learning Remove Game-Based Learning Remove Student Engagement
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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. students who played edgames outperformed their peers on standardized tests. Game based learning is. [an]

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5 ways to integrate gamification into your classroom

eSchool News

As a fourth-grade teacher, Ive seen how gamification can transform a regular lesson into something my students look forward to. “Games are among childrens favorite activities, especially for primary school students. The variety keeps students engaged because each game offers a different experience.

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3 ways educators leverage gamification strategies

eSchool News

Here’s how educators across the country are using tools–from Minecraft: Education Edition to Roblox and easy-to-access online resources–to gamify their lessons and help students engage with learning. ” Many students want more than just good grades from school–they want something physical or immediate.

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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

As education institutions lean into technology, edtechs have an opportunity to support their digital transformation. In education, AR can introduce virtual elements to real-world scenarios to encourage student engagement and further connect educators with learners, while VR can take users into completely simulated and lifelike environments.

EdTech 218
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How One District Takes STEM Learning to the Next Level

Edsurge

Level Up Los Angeles represents an inclusive, districtwide initiative aimed at integrating esports into educational contexts, utilizing platforms that support collaborative and creative learning. Esports offers incredible benefits for student engagement, community and skill building, and pathways to higher education and job opportunities.

STEM 190
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Next-gen learning: 5 digital tools to engage and inspire

eSchool News

It feels as though every week brings a new tool, practice, or learning model that teachers need to incorporate into their classroom. Gimkit: Gimkit is a game-based learning platform where teachers can create learning games or quizzes that students play in real-time.

Tools 125
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Playful Pedagogy: Gamer Types and Board Games for Inclusive Learning

Edsurge

In this pursuit, the Reinvent the Classroom initiative, a collaborative effort led by Digital Promise in partnership with HP, Microsoft and Intel, serves as an exemplar for leveraging game-based learning for inclusive instructional practices.

Learning 195