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Prioritizing inclusivity in game-based learning

eSchool News

Designing for Inclusion, Designing for All: A mindset shift and practical approaches to further your journey toward inclusive design in EdTech , illustrates how inclusive design practices can improve any edtech solution by providing educational experiences that are more flexible, customizable, and meaningful for all students.

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Where does blended learning fit in post-pandemic classrooms?

eSchool News

Not surprisingly, many of this year’s Top 10 focused on equity, edtech innovation, immersive learning, and the science of reading. This year’s 4th most-read story focuses on blended learning’s role in the wake of the pandemic. education is building back stronger.”

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16 Great NonProfits Working to Support EdTech in Schools

Tom Murray

The International Association for K-12 Online Learning, known as iNACOL, works to “catalyze the transformation of K-12 education policy and practice to advance powerful, personalized, learner-centered experiences through competency-based, blended and online learning.” Organization: Maker Ed. URL: www.futureready.org ; www.all4ed.org.

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GAMA Expo 2024 and KySTE 2024

Adam Watson Edtech Elixirs

#KYSTE24 #GoBeyond #TeacherNavigators #DeeperLearning #DNDclassroom pic.twitter.com/poRvLBmbQ3 — Lexie Bewley Gilley (@MrsGilleyUSHis) March 13, 2024 Keith Barnes , a Bullitt County digital learning coach, gave an intriguing presentation imploring us to "Go Beyond Using AI like a Magic 8 Ball."

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Tech Solving the Intolerable Motionlessness of Reading

EdNews Daily

The motionlessness of written words shouldn’t be the first exposure schools give to reading because youth’s attention typically moves about and will rarely deflate to a full stop for flat words on paper. It’s like being on a wrong frequency with them, especially with something they cannot see, hear, touch or put in their mouths.

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Not Another Dashboard: K-12 Interoperability Efforts Aim to Inform (Not Just Report)

Edsurge

How that information from edtech tools is stored, exported, and made accessible to educators remains inconsistent. Many big ideas (or buzzwords) in education technology — from adaptive learning and personalization to the flipped classroom — transcend K–12 and higher education.

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My Game Changers from FETC

Tech Helpful

Coming to FETC for the first time has been a major highlight of my edtech career. Being surrounded by great educational minds and both growing relationships and learning is one of my favorite things to do. When one of the Vice Presidents of Microsoft shared their white papers on digital inking I got excited to read the research.

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