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From gamification to digital citizenship to PD for teachers to classroom robots and everything in between, the 102 posts that have been published on the NEO Blog in the last 12 months covered oh so many subjects related to education technology and e-learning for educational institutions. A big cake for a long year. We learned a lot.
While there are still challenges associated with the digitaldivide and access to technology, this gap is shrinking all the time, especially with smartphones widening access to digital content and software. That’s because this allows companies to onboard multiple new recruits and train many employees at the same time.
Challenge #1: Inequitable access to resources Some thought leaders have openly worried about how access to AI tools might impact today’s existing digitaldivide. Challenge #2: The need for training and support The necessity for comprehensive training around any new technology is seen as a given nowadays.
Gamification of Education Gamification in education integrates game-design elements into learning, making it more engaging and motivating. Gamification also encourages active participation and problem-solving, making education not just informative but also enjoyable, catering to various learning styles and preferences.
Gamification elements are also employed to make learning more enjoyable and to incentivize student participation. However, challenges such as the digitaldivide and the need for robust cybersecurity measures must be addressed to ensure equitable access and a secure learning environment.
Those who presented raised questions around the digitaldivide, the changing shape of schools, the impact of information and communication technology on learning gain, the ongoing debate about whether schools should filter social media sites, and the use of new and emerging technologies in education.
But along with these positive edtech updates, it’s important to acknowledge that there are also several potential negative impacts: The digitaldivide: Not all students have equal access to technology, leading to a digitaldivide. This information can inform instructional strategies and interventions.
Here’s what they had to say: Text-based AI interfaces provide an opportunity to help close the digitaldivide…and avoid an impending AI divide. This will necessitate a reevaluation of curricula, training methods, and the development of future-ready skills.
Furthermore, AI-driven educational tools often incorporate gamification elements, making learning more engaging and interactive for students. While the integration of AI in K-12 education presents immense opportunities, it is essential to address concerns related to data privacy, equity, and teacher training.
However, the rise of edtech also brings challenges, including concerns about equity, privacy, and the digitaldivide. Additionally, safeguarding student data in a digital age is critical, requiring stringent policies and protections. Educational games like Kahoot! For example, platforms like Kahoot!
The pandemic highlighted the massive digitaldivide that exists between marginalized communities and affluent communities that enjoy well-established digital infrastructure. Schools are turning to creative solutions such as immersive technology and gamification in the classroom.
Here’s what they had to say: Text-based AI interfaces provide an opportunity to help close the digitaldivide…and avoid an impending AI divide. This will necessitate a reevaluation of curricula, training methods, and the development of future-ready skills.
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