This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
The metaverse is most commonly associated with extended reality technology (virtual reality and augmented reality), as well as with social media capabilities and the use of digital avatars controlled by users. Additionally, the use of avatars within the metaverse delivers something akin to student-centered learning.
Here’s what they had to say: Text-based AI interfaces provide an opportunity to help close the digitaldivide…and avoid an impending AI divide. Diana Heldfond, CEO & Founder, Parallel Learning Are students learning? More online: Firstly, education will undoubtedly become more entrenched in the online sphere.
Furthermore, AI-driven educational tools often incorporate gamification elements, making learning more engaging and interactive for students. These tools leverage AI to adapt game scenarios based on individual progress, making the learning process not only educational but also enjoyable.
Tools like Google Classroom, Zoom, and interactive whiteboards enable remote learning, making education accessible beyond the physical classroom. However, the rise of edtech also brings challenges, including concerns about equity, privacy, and the digitaldivide. Educational games like Kahoot! For example, platforms like Kahoot!
Here’s what they had to say: Text-based AI interfaces provide an opportunity to help close the digitaldivide…and avoid an impending AI divide. Diana Heldfond, CEO & Founder, Parallel Learning Are students learning? More online: Firstly, education will undoubtedly become more entrenched in the online sphere.
In addition, you’ll look at design principles and technical tools that will help you make online learning a reality for learners with a variety of different needs. By the end of this course, you’ll have a roadmap for how to avoid the pitfalls of online learning and plan an equitable learning experience for all your students.
One notable piece of K-12 tech innovation news is the integration of interactive devices and digitallearning tools, transforming static learning spaces into dynamic, multimedia-rich environments. Digitallearning platforms have transformed the way lessons are delivered and consumed.
On one side, enthusiasts herald its potential to revolutionize teaching and learning. Challenge #1: Inequitable access to resources Some thought leaders have openly worried about how access to AI tools might impact today’s existing digitaldivide.
Moreover, smart K-12 learning systems often include tools for continuous assessment and feedback, allowing educators to monitor progress and adapt instructional strategies in real-time. Gamification elements are also employed to make learning more enjoyable and to incentivize student participation.
Virtual and hybrid learning continued into the spring, but then classrooms welcomed back students for full-time in-person learning in the fall. Many silver linings emerged and digitallearning cemented itself as a “must have” in schools. –Remco Bergsma, CEO, MiEN Company.
We organize all of the trending information in your field so you don't have to. Join 34,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content