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Highlights DigitalCitizenship Defined : Understanding rights and responsibilities as internet users is crucial. Grade-Specific Topics : Digitalcitizenship is taught progressively from kindergarten to middle school. Tools and Resources : Each grade level includes specific resources and projects to enhance learning.
Gamification of Education This video is from a series I taught for school districts. It is now available for free, here on Ask a Tech Teacher: –summarize with NoteGPT Summary Jacqui Murray discusses the integration of technology in K-8 education, focusing on gamification to enhance learning.
Teach Speaking and Listening Skills with Student Presentations This video is from a series I taught for school districts. It is now available for free to Ask a Tech Teacher subscribers: Summary This video discusses using student presentations to enhance speaking and listening skills, aligning with Common Core standards.
How to use Digital Quick Writes This video is from a series I taught for school districts. It is now available for free, here on Ask a Tech Teacher: summarized by NoteGPT Summary In this video, Jacqui Murray discusses the concept of quick writes as a dynamic and engaging way to teach writing in the classroom.
18 Digital Tool Musts in the Classroom This video is from a series I taught for school districts. It is now available for free, here on Ask a Tech Teacher: Summary 18 essential digital tools for classrooms, emphasizing their impact on modern education. Highlights Annotation Tools: Essential for digital note-taking.
Differentiate This video is from a series I taught for school districts. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum , K-8 keyboard curriculum, K-8 DigitalCitizenship curriculum. How do you teach the hard to teach class?
Warm-ups This video is from a series I taught for school districts. This video is from a series I taught for school districts. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum , K-8 keyboard curriculum, K-8 DigitalCitizenship curriculum.
Educational Video Content Creators Educational video content creators are empowering educators to bring lessons to life in ways textbooks simply can’t. By enabling teachers to craft or curate videos tailored to their curriculum, these tools make complex subjects more digestible and engaging for students.
Gamification Dry subject matter coupled with decreasing attention spans means traditional teaching approaches are becoming less effective. One way of addressing this is by borrowing principles video games use to keep their audiences engaged. Gamification in the classroom can take on various forms.
The first few explain elections in general and the next teach the process through gamification. Also included are direct access to elected and appointed individuals, audience call-ins to officials, audience-created videos, lesson plans for educators, and more. easy-to-understand video in plainspeak. website, radio app, podcast.
2. Videos and Tutorials. After all, this is the age of digital content and interactive mediums. It is only natural that this cutting-edge technology can create videos, infographics, and slideshows for learning purposes. 3. Gamification. Then again, not all students thrive on gamification.
There are many options for creating newsletters and with Buncee, many templates to choose from and teachers can include audio and video too! Students will build content area skills as well as digitalcitizenship skills and SEL skills. Read more: How to set up a classroom gamification level system. Creating and innovating.
The first five explain elections in general and the next three teach the process through gamification. Also included are direct access to elected and appointed individuals, audience call-ins to officials, audience-created videos, lesson plans for educators, and more. video with music and humor. website, radio app, podcast.
Self-help is expected, such as using online references and how-to videos. Digitalcitizenship is taught, modeled and enforced in every lesson, every day, and every class. Just as students learned to survive a physical community of strangers, they must do so in a digital neighborhood. Here, I’m thinking of parents.
And since gamification of learning can boost student performance by almost 90% , it’s a particularly impactful choice. Seesaw: Ideal for creating an interactive learning environment, Seesaw enables students to document their learning journey through photos, videos, and drawings at no initial cost.
Educators can incorporate images, videos, and animations into quizzes, creating an immersive experience that appeals to different learning modalities. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum , K-8 keyboard curriculum, K-8 DigitalCitizenship curriculum.
Video-Based Learning. Do you know that 70% of millennials used YouTube videos for learning something new even before the quarantine? And due to the pandemic, video-based learning is booming in distance learning conditions because all we — teachers — were forced to use the technology during the lockdown. Gamification.
Gamification in a virtual classroom. The virtual classroom is a live and secure video that is streamed on an LMS, which helps students come on to the platform together – thereby allowing them to interact with each other as they would in a real classroom. Gamification in a virtual classroom. Discussion Boards. Panel Discussion.
The teaching resources include video content, which is an engaging way to break down the more in-depth ideas without solely relying on text. With a variety of interactive lessons accompanied by engaging video tutorials, kids find it easier to grasp fractions’ working principles.
Whether you play board games, breakout rooms, adventure activities, or a favorite video game, consider which types of games engage you with others. Student Achievement Through Gamification and Game-Based Learning Sports and Games: Using Instructional Models in PE. Limit the time spent on games that further isolate you from others.
For example, YouTube, social media, news websites, even self-help videos/blogs which are present in every possible genre. Multi-user video conferencing /Live classroom sessions and webinars. It could be in the form of a presentation or a lecture, usually addressed to a broader audience via a video conferencing platform or social media.
The first five explain elections in general and the next three teach the process through gamification. Also included are direct access to elected and appointed individuals, audience call-ins to officials, audience-created videos, lesson plans for educators, and more. video with music and humor. website, radio app, podcast.
Gamification option . It’s very powerful if the student can respond using a picture, an image or a video. Maybe they’re going to look at a video, read an article or listen to an explanation or a small part of a podcast. . For younger learners, look for a type of reward between assignments or a gamification piece.
Wikipedia defines “gamification” as: “an educational approach to motivate students to learn by using video game design and game elements in learning environments. For those interested, there are excellent how-to videos available on YouTube. Gamification lesson plan. — published first on TeachHUB.
You will develop strategies for using video to demonstrate physical techniques and offer feedback on students’ performance; using apps and games to measure and motivate student achievement; and using digital organization tools to create and store powerful lesson plans that you can use for years to come. Course: Level Up!
Any connected educator has heard buzzwords like flipped classroom, gamification, social-emotional learning (SEL), differentiation, and personalized learning. When I designed the gamification unit, I had no idea the effect it would have. The video can be delivered to students via a Post to your Edmodo class or as an assignment.
Use gamification/contests. Furthermore, some learning apps include built-in gamification to enhance student participation and motivation. For example, video game-inspired achievements and badges in the Sora reading app reward students for reaching specific milestones. Encourage collaboration and digitalcitizenship.
Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education. When the standard reading materials or watching a video didn’t work, we used other options to explain a prickly topic (like Twitter–that was an experience!). They are life long learners.
Treating students as partners in learning meant teachers presented material in a variety of ways (audio, video, written, games, and more). For example, a book report can be shared as a podcast, a video, or a comic as long as it satisfies standards and provides evidence of the student learning. Gamification of classes.
This includes online dictionaries and thesauruses, how-to videos, and access to teacher assistance outside of class. This happens via online videos, taped class sessions, the class website, downloadable materials so students don’t worry that they ‘left it in their desk’ Teachers are transparent with parents.
Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.
I’m a big believer in the gamification of education; Prodigy makes that work brilliantly for math. Before you go, here’s a great video put together by what sounds like a 2nd grader on how he uses the game: If you use this game, I’d love to hear your thoughts? Is it as good as it sounds?
This goes well beyond Khan Academy’s online video training, into fantasy worlds of trolls and wizards, the type of activities most parents have tried to keep their kids away from. More on gamification of education: 29 Online Educational Activities Kids Will Love This Summer. 15 Great Simulations to Gamify Your Class.
To create compelling video arguments, student teams interviewed experts in economic development, researched state history and geography, and even wrote poems to sing the praises of their region. When tech giant Amazon announced its search for a second headquarters site, cities across the country scrambled to produce persuasive pitches.
It runs for 2 weeks (October 20-31) with video presentations uploaded daily Monday through Friday. Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM. DigitalCitizenship Week. For more information visit [link]. Library 2.014 on YouTube.
Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.
EDTHENA, VIDEO COACHING PLATFORM Edthena showcased a new feature to record and upload inside your browser with one click. With Edthena, teachers upload videos of their classroom instruction, and colleagues provide timestamped feedback. There’s nothing to install. No plugins. No special permissions. The latest update (v12.5)
Create, Collaborate, and Connect, Advocate, model, and teach digitalcitizenship, Facilitate blended learning experiences, Engage in professional learning opportunities. Gamification relates to applying game thinking into a non-game context. Carson City School District has created C.A.F.E.: Badges and prizes are also awarded.
Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App. The video is part of Impero’s work to support schools in keeping students safe online and promoting good digitalcitizenship.
Gamification elements are also employed to make learning more enjoyable and to incentivize student participation. However, challenges such as the digital divide and the need for robust cybersecurity measures must be addressed to ensure equitable access and a secure learning environment.
CLEARONE COLLABORATE SPACE ( www.clearone.com ) ClearOne unveiled COLLABORATE Space, a video collaboration app that connects hundreds of users joining from any device, anytime, and anywhere, and includes messaging, calling, and meeting functions. The companies will roll out the updated Renaissance-U platform in August 2018.
You may need appreciate the way gamification can improve the visibility of the entire learning process. Of more pressing concern is the signage on the walls that focuses on learning strategies and digitalcitizenship. But deep integration of technology–real at-the-marrow fusion of learning model, curriculum, and #edtech?
DigitalCitizenship. Karen Mossberger, Associate Professor at University of Illinois at Chicago, defines digitalcitizenship simply as “the ability to participate in society online.” Learning expressly through online courses and related digital resources. Gamification. MIT on DigitalCitizenship.
Claims on YouTube: Students watch a short video and explain why they might not trust a video that makes a contentious claim. . YouTube Evaluation : Students evaluate a YouTube video and identify reasons why it may be unreliable. Social Media Video : Students watch an online video and identify its strengths and weaknesses.
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