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Kid-created Games That Teach

Ask a Tech Teacher

Wikipedia defines “gamification” as: “an educational approach to motivate students to learn by using video game design and game elements in learning environments. Using award-winning TinyTap, students can play, create, and share interactive games and lessons on iPads, iPhones, and Android. Gamification lesson plan.

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14 Education Advancements in a Year

Ask a Tech Teacher

More Chromebooks than iPads. Chromebooks and iPads have become the two most popular digital devices in classrooms (with laptops, 2-in-1 devices like Surface Pro, and Macs next). Gamification of classes. Because they serve significantly different student needs, it seemed they were destined to share the education market.

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7 Educational Transformations for Any Classroom

EdTechTeam

While it’s not listed in the 7 transformations, the overarching goal will be to help students navigate their digital world and build a positive digital footprint. The first month of school will be focused on lessons on digital citizenship and leadership. 7 Educational Transformations: 1. I was hooked.

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What is the 21st Century Lesson Plan?

Ask a Tech Teacher

Digital citizenship is taught, modeled and enforced in every lesson, every day, every class. Just as students have learned how to survive in a physical community of strangers, they must learn to do the same in a digital neighborhood. Who doesn’t have problems every day that must be solved? Keyboarding skills are granular.

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Microsoft Education Announces Updates to Minecraft: Education Edition

techlearning

The app will be available to download onto iPads in September. Teacher’s will also have access to tutorials and other free class resources via Education.Minecraft.net. Teacher’s will also have access to tutorials and other free class resources via Education.Minecraft.net. What’s New: New Tools for Schools ].

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3 Apps Disguised as Games to Help Bolster Learning

Ask a Tech Teacher

S/he invites students to join with a game pin, which they enter into pretty much any digital device used in the classroom (smart phones, Chromebooks, iPads, or another). More on gamification of education: 3 Websites to Gamify Your Math Class. The teacher creates a quiz or survey on the Kahoot website. You won’t be sorry.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App. The video is part of Impero’s work to support schools in keeping students safe online and promoting good digital citizenship.

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