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Digitalcitizenship I. Digitalcitizenship II. Digital note-taking. Gamification of education. Inquiry in the Classroom. The Flippedclassroom. Twitter in the classroom. Differentiation—general. Differentiation—How to teach the hard-to-teach class. Google Search and research.
FlippedClassroom The flippedclassroom allows students to learn from pre-recorded videos and then to complete homework and other activities during class. With video instruction on the rise, flippedclassroom techniques can help any teacher. There are even game badges you can add to Google Classroom.
It was run like a flippedclassroom where class members picked 60% of daily topics, then they read, tested and experimented. Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education. Failed and tried again. Asked questions. They are life long learners.
We experimented with some of the hottest tech tools available for the classroom such as Google Apps, differentiation tools, digital storytelling, visual learning, Twitter, blogs, Common Core and tech, digitalcitizenship, and formative assessment options. They wanted to get it right, see how it worked. They are inquirers.
Classroom learning and management all begin with relationships, and SEL can guide the relationship and community building process. Any connected educator has heard buzzwords like flippedclassroom, gamification, social-emotional learning (SEL), differentiation, and personalized learning. That was my FIRST A.
Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.
In my own work with educators around the globe, I’ve watched the emergence of 21st century trends such as makerspaces, flipped learning, genius hour, gamification, and more. ISTE Standards for Students highlight digitalcitizenship and computational thinking as key skills that will enable students to thrive as empowered learners.
Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.
We need to become the COO of our classrooms, the Chief Opportunity Orchestrator. I first heard ‘sage on the stage’ and ‘guide on the side’ early in my teaching career when I decided to try The FlippedClassroom™. Through my flippedclassroom failure, though, I did learn how to create a student-centered classroom.
The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, FlippedClassroom, and Individual Rotation.” DigitalCitizenship. Learning expressly through online courses and related digital resources. FlippedClassroom. Gamification.
Sugata Mitra 2:00pm Creativity with Kids - Using Online Tools - Michelle Worgan Ensuring that an educational technology project succeeds- Terry Freedman Leveraging Mobile Devices to Develop Autonomy in Reluctant Learners - Rafranz Davis Rethinking the Importance of DigitalCitizenship at Your School - Holly Clark The Power of Educational Infographics (..)
You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.
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