Remove Differentiated Instruction Remove Game-Based Learning Remove Technology
article thumbnail

20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Classroom Technology Just because we have technology tools doesn’t mean it is being used effectively or in a pedagogically-sound way. Standards have emerged to help us use technology in ways that improve learning and shape students in positive ways for future careers and knowledge they need to have to be successful.

article thumbnail

10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

5 – Technology and Students with Special Needs Students with special needs can thrive if you know how to use the tools to help them succeed. As a mother of children with learning differences, I have personally found a wide variety of tools (available by all subject areas) that have helped my own children learn via technology.

Course 491
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

?How Game-Based Learning Encourages Growth Mindset

Edsurge

What’s more, game-based learning (GBL) can address some of the most common roadblocks encountered by math teachers and students alike. Adaptive GBL platforms can help by doing the heavy lifting, handling instructional planning, delivery, and data collection in mixed ability classrooms.

article thumbnail

Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

Isabella Liu is a science teacher in Hong Kong who is using technology with her grade 6-12 classrooms. From augmented reality to game-based learning and online portfolios, she has a variety of ideas to share about how she amps up her science teaching with technology. Isabella Liu’s Bio as Submitted.

article thumbnail

Increasing Student Participation During Zoom Synchronous Teaching Meetings

User Generated Education

is a game-based learning platform, used as educational technology in schools and other educational institutions. Its learning games, “Kahoots”, are multiple-choice quizzes that allow user responses. For more technology savvy groups, though, I recommend Storyboard That.

Meeting 380
article thumbnail

Eduprotocols for Littles with Jon Corippo #kinderchat

The CoolCatTeacher

iPads to Differentiate Instruction in K-2 Classrooms. Gaming in Early Childhood Education in Australia. Jon is the co-author of The Eduprotocol Field Guide and loves sharing better ways to teach and use technology. Motivating Teachers to Be Excellent in the K-2 Classroom. Jon Corippo – Bio as Submitted.

article thumbnail

How One District Takes STEM Learning to the Next Level

Edsurge

Innovative STEM programming requires a willingness to adopt emerging tools and technologies, as well as methodologies like project-based learning. We saw an opportunity to use Minecraft Education as a project-based learning tool in computer science, which is how Level Up Los Angeles was born.

STEM 192