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From self-learning to flippedclassroom approach, we have seen technology make a considerable impact on the learning and teaching methodologies. Unlike a printed book, eBook allows for more interaction to take place in the classroom. Gamification in Education. REQUEST DEMO READ MORE. You May Also Like.
Gamification. REQUEST DEMO READ MORE. The Importance of eBooks in a FlippedClassroom | Flipped eBooks. Applications of Augmented Reality in Education: Enables discovery and learning. Objects modeling. Interactive eBooks. Skills training. Stimulation or scenario based learning. You May Also Like.
Encourages Students to Talk Rather Than Listen in Classrooms: The flippedclassroom approach has gained popularity in recent times for its ability to reverse the traditional teaching model. REQUEST DEMO READ MORE. This information helps teachers to design their classes as per the learning patterns of students.
Videos also support hybrid, blended, and flippedclassrooms, allowing teachers to integrate them into the lessons in both offline and online classrooms. Gamification: Some innovative study tools also allow you to create and deliver gamified content. REQUEST DEMO READ MORE. AI-driven study tools: Industry 4.0
It incorporates features like mobile learning, active participation, and gamification. Here are some of its characteristics: Digital content also includes designed courses, eTextbooks , workbooks, subject-specific ebooks, audiobooks , and learning materials that can be used anytime and anywhere.
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