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INTERVIEW: Digital learning trends that are reshaping EdTech

Neo LMS

Graham Glass, CEO of CYPHER LEARNING, participated to a live event for Digital Learning Day 2019. The event was hosted by Phill Bevan, Community Advisor at VETR , a digital learning community for the Australian vocational education and training sector. Digital learning trends that are reshaping EdTech.

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Meet the CYPHER LEARNING team at Bett 2022

Neo LMS

We’re honored that CYPHER LEARNING’s NEO is a finalist for the Higher Education – Digital Learning Product category. Find CYPHER LEARNING at Bett 2022. Find us at booth #NH40 where we’ll showcase NEO LMS, discuss online learning for K-12 and Higher Ed and see what we’re currently up to.

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8 Trends in Education Technology That Will Have A Major Impact

Kitaboo on EdTech

From self-learning to flipped classroom approach, we have seen technology make a considerable impact on the learning and teaching methodologies. With numerous benefits to offer, digital learning has become an important part of the education system. Both these techniques have taken digital learning to new dimensions.

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How Can the Metaverse Transform Learning?

Edsurge

But I would tell my students, We will learn from this. We started talking about gamification and how we could use games in a different way, a more developmental way. To learn more about UNIVERSE by ViewSonic and how it can help support your teaching and learning needs, you can schedule a demo with a solution expert here.

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How is mobile learning evolving in the digital world?

Kitaboo on EdTech

Related read: The Role of Digital Learning Platforms in the Academic Growth of Students. Gamification: Gamification is the new level of evolution of mobile learning. Gamified mobile learning content can trace its root to video games that have captured the attention of the millennial generation.

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

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Are eTextbooks The Next Big Thing in K-12 Education?

Kitaboo on EdTech

Improves Motivation Through Gamification. The same principles are now being applied to learning materials. By including gamification techniques, students are given points for completing assignments on time, scoring well in quizzes etc. REQUEST DEMO READ MORE. How to Use Digital Textbooks in the Classroom.

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