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Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1. Gamification in education: What, how, why bother?
Indeed, once you understand how to foster self-directed learning, it’s like unlocking a whole new world of educational potential. You’ll definitely want to read “What is Self-Directed Learning?” Mayer in his work on multimedia learning. don’t forget to also check out my other posts.
4 Questions Every Teacher Should Ask About MobileLearning. Untethered from desks, a tablet represents personalized learning potential for a student in ways we’re just catching up to. Truly; the promise of mobile is extraordinary. Put simply, how do we do mobilelearning programs right ? Test scores?
We may go back and add brief definitions links to great content that then clarifies and extends these items with thinking, frameworks, strategies, and tools, because some are admittedly confusing in name-only. We were going to include several videos and frameworks, but that makes the post clumsy and slow-loading on smaller mobile devices.
What is the definition of educational technology? Education technology, sometimes referred to as educational technology , refers to the use of digital tools, systems, and resources to enhance teaching, learning, and educational management. Moreover, education technology extends learning beyond the traditional classroom setting.
In addition to new definitions, models, and strategies, citations and references will also be added periodically, as will updates, corrections, edits, and revisions. Terry Heick offers a definition of digital citizenship as “The quality of habits, actions, and consumption patterns that impact the ecology of digital content and communities.”
Higher education is going through a massive transformation thanks to the adoption of new technologies like mobilelearning , gamification and digital courseware. The transformation towards digital has been accelerated impacting all aspects of education including learning materials and content.
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