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I love that this works with their individual mobile phone cameras. Additionally, even if we are only working on mobile devices, students can make a full video with b-roll and music on any of their devices. In my Computer Science course, my students have been studying the convergence of technology.
We have a Green Bronx Machine mobile classroom kitchen. And it’s all low-cost, replicable, and of course, there are our incredible tower gardens where we are growing food in a food-insecure community using 90% less water, 90% less space, and sending home 100 bags of groceries per week. It is net positive on food and energy.
I, of course, start off again by modeling — what does a SketchNote — or what could a SketchNote — look like? Like our mobile devices, especially in science, is using that camera feature and having the students like capture a photo and annotate over the top of it. Use the camera feature on any mobile device.
When you download Metaverse onto your mobile device, click the “scan” button to launch the experience. Eventually, of course, you’ll need a physical person to bring your iced tea or dessert. The word “augmented” means “to add to something,” so we are adding another layer to reality. Every experience has a barcode.
So Google Drawing is not sketch or touch-friendly, and there’s no mobile app for it. Tom: Yes, now of course, this is so new. It’s like the next level of a next step of Google Drawing, but much more. Tom: It is, but let’s think of it a few different ways. It’s only a web app. Vicki: Cool. There’s no Google Classroom integration yet.
When you scan the cube with your mobile device — it will work with an iPhone, an iPad, and it works with Android, but you have to have the Merge Cube app on it. Vicki: Of course, I’m in the middle of nowhere. And it looks like it has a QR code on each side of the cube. See also Merge Cube Mania Blog post by Karen Bosch.
Today, society is increasingly mobile and continues to demonstrate evidence that creation is gaining traction over consumption. The Makermovement, user-generated videos, self-published eBooks, personalized domains, and other platforms have all seen steep increases in recent years.
We can bring Google Cardboard and our mobile phones into our classrooms (which I’ve certainly done, and it’s been very useful), but virtual reality is so much more. Of course, the very best thing is to have a chair that allows the user to turn around completely. It’s a tool that I believe every school should provide for its students.
That’s why some courses in the program include hands-on making activities like paper circuitry and working with LED lights. The program began last fall with the first two courses, “Making for Educators” and the online course “Introduction to Making.” A total of five courses are open for enrollment this spring.
Raneri said his modern tank, which sits on top of a mobility scooter, took about three months to complete, including welding the aluminum exterior and configuring the vehicle’s electric battery power. The free workshop meets every Friday, and Roche said it usually takes a dedicated maker about one year to complete from start to finish.
Some hot topics will be virtual reality, augmented reality, 3D printing, coding and the makermovement. Many universities, like Stanford, have caught on to that trend and are already offering courses and degrees in gamification. Mobile learning. It is therefore important that eLearning content is mobile supported.
This past year has helped to give our makermovement stronger momentum with the addition of school sponsored clubs (multi-grade makers club and Lego Robotics). It’s a celebration of the planning, designing, iterating and collaborating that has grown out of our makerspace and it’s our contribution to the growing makermovement.
Thornburg said 3D printing is headed in the direction of being “another piece of technology that’s just going to be there,” both in the classroom and even in mediums such as students’ smartphones (where they might access modelling software, for instance, or queue up printing projects from mobile browsers).
As Points of Light’s youth service enterprise, generationOn inspires, equips and mobilizes youth to take action through generationOn service clubs, schools, youth organizations, campaigns and youth leadership initiatives. Is your library mobile friendly? Do you have a story to tell about maker spaces? Learn more here.
That’s why some courses in the program include hands-on making activities like paper circuitry and working with LED lights. The program began last fall with the first two courses, “Making for Educators” and the online course “Introduction to Making.” A total of five courses are open for enrollment this spring.
Participatory, hyperlinked library services; DIY and makermovements; emerging technology in academic and research libraries; Google Glass—our Library 2.014 conference covered a broad range of topics and these were among the most notable. Samantha Adams Becker taught the first online course ever to take place in Facebook.
Iris Lapinski - CEO, CDI Apps for Good - "Apps for Good - Growing a new generation of problem solvers and makers" Dale Dougherty - Founder, President, and CEO, Maker Media, Inc.; Smith, Director of Programs Massive Open Online Courses (MOOCs) for STEM - Revolutionary or Evolutionary? Derek Barkalow, Ph.D.
WEBINAR PLATFORM : The sessions will be held in Blackboard Collaborate , and can be accessed live from any personal computer and most mobile devices. (To She is also the faculty lead for the University of Michigan's Public Library Management MOOC courses at EdX.org. We encourage all who are interested in presenting to submit.
Jagerson, JD, MLIS Indonesian LIS Professionals’ Understanding of Library 2.0 - Ms Bekti Mulatiningsih Strategies for Internationalizing LIS Courses - Melanie Sellar, Founder and Co-Executive Director 7:00pm 3D printing and beyond, how and why library can take leadership in the MakersMovement on campus - Amy Jiang, Library Technology Coordinator Can't (..)
Then there was the infamous anti-diversity memo distributed by Google engineer James Damore and leaked to the press this summer that charged that efforts the company (and the industry more broadly) had taken to address diversity were misguided as women are biologically ill-suited to computer science – which is, of course, totally b t.
For example “Design” can merge math, science, and sociology to provide both a playground for arithmetic and an authentic need to know and create for authentic purposes in a true “MakerMovement Culture.”. Of course, this depends on the community and the nature of one’s membership within it. Think reddit.) Which is bad.
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