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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Backing up the concepts behind adaptive learning, AI is not only able to guide students through courses, but it can also help inform learning predictions and on-the-fly personalization. Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Mobile Learning.

Trends 416
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Why gamification works [Part 1]

Neo LMS

Candy Crush, a mobile gaming phenomenon, earns its makers, Swedish-based King Games, big money: $250 million in the company’s last declared quarter alone. Building on my curiosity about the way games like Candy Crush affect our minds, I thought we’d take a closer look at gamification. Gamification versus play.

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It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Mobile phones are in the hands of young people everywhere, so it is quite natural that teaching and learning opportunities are progressing towards the mobile domain. Wijers, Jonker and Drijvers (2010) highlight that the potential for engagement increases when gamification features such as rules, goals, points and activities are added.

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6 E-learning trends currently shaping up the industry

Neo LMS

Thanks to this, learners can be enrolled in a series of related courses automatically, receive targeted support, and finish any course at their own pace, with remarkable results. Mobile learning. The mobile phone has become a natural extension to people’s hands, no matter how old they are. Gamification.

Industry 274
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How an LMS can support a school’s edtech strategy

Neo LMS

Also, they can make use of gamification features throughout lessons or an entire course. Read more: Top benefits gamification can bring to the classroom. Teachers can include a variety of learning materials in their online lessons and make learning more interactive with the various collaboration tools of the LMS.

LMS 369
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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

A study conducted at Georgia Tech found that students who used mobile augmented reality platforms to learn coding performed better on assessments than their counterparts. . “We Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. .

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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

As educators, there are many new options opening up to us that will help improve our classrooms and make our professional development more accessible and available via our mobile devices. Modern Classrooms Project will help you bring engaging, exciting teaching to your classroom with their free online course and community.

Training 486