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It’s no longer what happens in the learning environment, but what happens when edtech comes into the mix and how we can enrich that environment. Here are a few ideas on using edtech to promote growth mindset: Showing progress through competency-basedlearning. Read more: The PROs and CONs of competency-basedlearning.
Gamification. Phill: The area of gamification keeps coming up as one of the ways to encourage, entertain, engage and keep that momentum going on a longer time period for the course. Gamification is another area that’s been around for a few years. Graham: I’ll tell you what, gamification surprised me.
These systems also provide assessments, feedback and reporting tools, as well as automation and gamification, among many other features. Read more: 8 Strategies for increasing student self-efficacy in online education. For example, they can use gamification in their classroom to boost engagement. . LMS-related features.
If you’re looking for a definition of personalized learning in the Glossary of Educational Reform, you’ll learn that: Personalized learning means addressing the distinct learning needs of each student with the help of different instructional approaches, educational programs, and learningstrategies and experiences. .
Here are a few common strategies that support student autonomy. . The flipped classroom allows students to acquire new concepts at home via engaging videos, online courses, or even game-basedlearning. Competency-basedlearning and automation . It’s also connected to competency-basedlearning.
In the background knowledge-building phase of learning, for example. Or in a “flipped classroom” setting where the “lecture” is designed to be consumed at the student’s own pace (using viewing strategies , for example). Learning through projects. Problem-basedlearning. A few notes: 1.
Snoopy Snow Brawl is a multi-player coding game that encourages kids to use problem solving, strategy and algorithms in a snowball fight between Woodstock and his bird friends that Snoopy referees. Other features and functionality include interactive puzzles, word-free block based programming, different stages for all learners, and more.
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