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Our guest, Danielle Johnson, Executive Director of the Texas Scholastic Esports Federation, shares how esports is not just about gaming but about boosting studentengagement, improving academic performance, and building a more inclusive school community. And so it's a lot the same in how we should be treating e-sports.
Are you still looking for reasons to create e-textbooks for students? If you draw a comparison between the two, i.e., traditional textbooks and interactive textbooks, you will see that e-textbooks clearly fare better than regular textbooks. Students are grappling with the rising costs of textbooks.
billion people are still without internet, and the rate of internet growth has actually slowed. We are on track to see an increase in individualized homeschooling and e-learning, accompanied by the rising tide of gamification in education, promising a more engaging and dynamic learning experience. Today, over 2.9
billion people are still without internet, and the rate of internet growth has actually slowed. We are on track to see an increase in individualized homeschooling and e-learning, accompanied by the rising tide of gamification in education, promising a more engaging and dynamic learning experience. Today, over 2.9
If both happen together, that’s a 9x improvement in the rate of learning.” Studentsengaged with an Acuitus training program that combines computer-based learning with human mentors to compress 10 years of experience and learning into 5 months. Newkirk calls his company Acuitus , in hopes of encouraging sharpness of thought.
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