Remove Common Core Remove Gamification Remove iPad
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Your midsummer ed-tech check-in

eSchool News

OER meets iPads in this district. Instead, they power up glowing iPad screens and swipe and tap their way through math problems, the day’s reading or interactive content. Top BYOD tools for the Common Core classroom. With just 4 categories and less than a dozen tools, educators can hit a lot of Common Core standards.

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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

Gamification). Back Pack Games - A wonderful site filled w/ lots of educational games aligned to Common Core Standards in the subjects of Math & Science. Historia - An excellent History game designed for MS students aligned to Common Core Standards. ** If. - bullying, copy right, privacy, etc.).

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Coding for the Common Core – Apps for Integrating Coding With Math and ELA

EmergingEdTech

She present the session “Coding for the Core: [Please click on the post title to continue reading the full post. Image Source Dr. Leslie Suters is a faculty member in the College of Education’s Curriculum & Instruction Department at Tennessee Tech University. Thanks (and thanks for subscribing)!].

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Resources from Miami Device

Learning in Hand

Create Multimedia eBooks in a 1 iPad Classroom by Wesley Fryer Enhanced eBooks on iPads, iPhones and iPod Touches can include audio, video, and interactive animations in addition to digital text, images and links. Get introduced to practical pedagogical strategies for using iPads and Blogger with your students.

Resources 100
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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App. A new historical analysis genre and new historical analysis prompts will be available in December 2017 and more will be released in 2018. TCI BRING SCIENCE ALIVE!

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Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

The iPad displays a picture of a word, and students play a guessing game, Wheel of Fortune Style, where they place Scrabble tiles that can be read in front of the iPad. They smile, laugh, and applaud as the iPad visually prompts them to shake the robot so it will change color over and over again. Enhancing STEM Curriculum.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

A description of a learning environment where there is one “screen” for each student (whether an iPad, laptop, etc.). Gamification. Common Core) for individual students. A Dictionary For 21st Century Teachers: Learning Models & Technology. Activity-Based Learning. ” Game-Based Learning. Genius Hour.