This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
It’s called GameBasedLearning (GBL). It simply means teachers include games in their lesson plans to teach curricular concepts. By using the games kids already love–want to play–GBL has an opportunity to turn students into lifelong learners who enjoy learning. More on Game-basedLearning.
What’s more, game-basedlearning (GBL) can address some of the most common roadblocks encountered by math teachers and students alike. At New Mexico’s Farmington Heights Middle School , teachers use game-basedlearning to personalize instruction. Gamers embrace challenges and use mistakes to learn.
Zap Zap Math is a free gamified way to teach K-8 math skills that are tied to many national standards (like CommonCore). The over 150 games are fast-paced and interactive and cover over 180 math topics. Students direct their learning with an avatar (called a ‘mathling’) that identifies their work and keeps them engaged.
Most teachers and students these days know about Kahoot , a game-basedlearning platform that makes it easy to create, share and play learninggames or trivia quizzes. To make their masks, students first have to decide how they want to present themselves to the class. CommonCore State Standards – ELA.
CommonCore State Standards (See more on the Fire Forensics Site ). Tensile Test and Durability : Students learn about the types of testing that safety engineers put materials through. After you download the Teacher Guide, I recommend that you go through the entire unit on your own to prepare. MS-PS3: Energy (MS-PS3-5).
Pixel Press Floors - An amazing iOS app for GameBasedLearning that allows students to create their own game by drawing. Stick Around - A great iPad app that can be used for Project BasedLearning or Flipping a Lesson by creating puzzles/diagrams and having students label them. Teachley: Mt. .
We will have a full day of crowdsourced sessions on Thursday, September 18th, where we could use your help in supporting our presenters. There is a full schedule of amazing sessions on game-basedlearning topics, and volunteers will be able to connect with these outstanding presenters. See you online!
This new version enables us to offer teachers the opportunity to try Voki in presentations and lesson plans.” ” The new edition enables teachers to test the software for classroom presentations and advanced student assignments for free. Voki allows my students to demonstrate their learning in a unique and meaningful way.”
Learn more here. Deadlines Future of Museums , July 24th, 2014 Upcoming deadlines: Presentation proposals will be accepted between now and July 21st for the Future of Museums conference. Share your experience with game-basedlearning with an audience of game developers and peer educators!
SimCityEDU , an Educator Innovator partner, is proudly releasing its first game-basedlearning and assessment product built on the popular SimCity video game platform. policymakers and industry innovators, presented by The Atlantic , the Aspen Institute , and the Newseum.
This is a free event bringing together educators, researchers, game developers and innovators from around the world, being held Monday September 15th - Friday September 19th. This conference will offer a variety of perspectives, from educators and game developers to researchers and administrators. See you there!
SimCityEDU , an Educator Innovator partner, is proudly releasing its first game-basedlearning and assessment product built on the popular SimCity video game platform. policymakers and industry innovators, presented by The Atlantic , the Aspen Institute , and the Newseum.
Friday, August 15th at 10am Google EdTechTeam Summit: Five Skills to Help You Discover, Use, and Share Great Digital Tools for Learning , As technology is integrated into classrooms, teachers need to know how to discover and use quality tools for learning, while meeting CommonCore standards. Did we mention it was LIVE?
Working in collaboration with content experts from Bill Nye the Science Guy, LucasArts, Cal Tech’s Tectonics Observatory and Boston University, GameDesk merged its assessment-driven and game-basedlearning design practices to foster deep conceptual learning of various geosciences subjects.
Presentation proposals are being submitted, and it looks like we''ll have a fantastic schedule again this year. Be sure to share this conference flyer with your peers who are interested in home-basedlearning and alternative education. Each tool is aligned to CommonCore Standards. More information here.
We were thrilled to catch up with long-time users of Common Sense resources as well as introduce our work to many more of you. In the Common Sense Education meeting rooms, we offered two full days of 15-minute lightning sessions. Great for informal learning, student-directed, and after-school settings.
Volunteering to help moderate sessions is a great way to get to know the presenters and to get better connected with our online learning communities. Teachers in our learning community are innovative and creative, inside and outside the classroom, and students are encouraged to strive to reach their full potential in all that they do.
Thursday, June 12th at 10:30am in Madison, WI GLS 10 Conference - Games in the Classroom , A panel discussion on surveys about games and learning: what surveys can and can''t tell us about this topic, what we learned via survey data, and implications for practice. Learn more and register here. More details here.
We''re extendeding the conference due to the amazing number of presentations we''ve received, and we will be featuring four more hours of sessions on the morning of Friday, March 28th. RSCON5 will take place July 11th - 13th, 2014 and will feature 60+ presentations, 2 plenaries, 10 keynotes, student presenters, and much more.
Once we begin accepting proposals, presenters will be able to choose their own session times - so get yours in early! Wednesday, May 7th at 7pm ISTE - Coaching for Engaging and Active Technology Integration , Find out what the CommonCore State Standards and successful ed tech coaches can tell us about effective technology integration.
The reason for this as not as many new learning tools came out this year compared to years past, while more current tools focused on regular updates. Ignite Teaching - An excellent free iPad app for Project BasedLearning through collaborative digital presentations/projects.
April 20th - May 4th, 2015 Two Week Calendar | Learning Revolution Events | Learning Revolution Blog | Partner Spotlight To subscribe to this newsletter, please sign up at LearningRevolution.com. Join this interactive session to learn how to get started with game-basedlearning with your own students.
Two Week Calendar Monday, April 27th at 5pm edWeb Webinar: Getting Started with Game-BasedLearning , Are you curious about game-basedlearning, but don’t know where to begin? Join this interactive session to learn how to get started with game-basedlearning with your own students.
But while blended learning — a mix of teacher-led and computerized instruction — is proliferating across the country, schools that wholeheartedly embrace games-basedlearning remain rare. And suddenly, the bee role-playing game that he had participated in weeks earlier also made sense. “I
” Game-BasedLearning. Learning through games (from physical to digital). The application of game-like “encouragement” mechanics to non-game entities. Put another way, it is making a game out of something that’s not. Individualized Learning. Informal Learning.
We organize all of the trending information in your field so you don't have to. Join 34,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content