Remove Common Core Remove Game-Based Learning Remove Gamification
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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Enders Game by Orson Scott Card—A novel that conceptualizes a variety of game-based learning mechanics.

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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

This is going to be one of my most ambitious posts yet, as I have curated a gigantic list of my favorite sites/apps for Game Based Learning (a.k.a Gamification). I''ve done posts on educational iOS Apps and Educational Online Games but I have never combined the two and curated a list that specifically deals w/ GBL.

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Many Education Games Are Worksheets with Points. 6 ways to find better learning games.

The CoolCatTeacher

8 Every Classroom Matters Shows with Gaming/Gamification Experts. Listen and learn more about gaming. Game-Based Learning: What Great Games Have That Bad Games Don’t with @ kzenovka. The Elements of a Great Educational Game with @MatthewFarber author of Gamify Your Classroom.

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BrainRush

Technology Tidbits

BrainRush is one of my favorite new sites for Game Based Learning (GBL). This is a great resource for educators looking to find educational games on a wide variety of subjects such as: Math, Foreign Language, Social Studies, etc. Also, a teacher can create their own or customize an existing game to meet their needs.

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8 Great Ways to Level Up Game Based Learning in the Classroom

The CoolCatTeacher

Play Good Games, Get Great Results Game based learning in the classroom should not be worksheets with points. Here are eight ways to level up game based learning. Because, face it, many educational “games” fall short. That is what game designers mean by ‘chocolate on broccoli.’

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Game-Based Learning. Learning through games (from physical to digital). Gamification. The application of game-like “encouragement” mechanics to non-game entities. Put another way, it is making a game out of something that’s not. Individualized Learning.