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It was run like a flippedclassroom where class members picked 60% of daily topics, then they read, tested and experimented. Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education. Failed and tried again. They wanted to get it right, see how it worked.
Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. Flippedclassroom is a teaching model in which the traditional classroom and at-home components of a class are switched.
We experimented with some of the hottest tech tools available for the classroom such as Google Apps, differentiation tools, digital storytelling, visual learning, Twitter, blogs, CommonCore and tech, digital citizenship, and formative assessment options. They wanted to get it right, see how it worked. They are inquirers.
Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. Flippedclassroom is a teaching model in which the traditional classroom and at-home components of a class are switched.
Wednesday, March 26th at 6pm CommonCore Tech Conference - Virtual Edition , By popular demand we at OpenEd are offering our free CommonCore Tech conference virtually. Again the focus is on how ed tech can help with addressing the challenges of the CommonCore. Conversations Classroom 2.0
The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, FlippedClassroom, and Individual Rotation.” FlippedClassroom. Gamification. CommonCore) for individual students. ” (3). ” Game-Based Learning. Genius Hour.
You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.
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